Quote Originally Posted by ForteNightshade View Post
There is zero interest in Piercing Talon were it breaking your combo makes it functionally worthless. It takes four uses for Piercing Talon to beat Full Thrust. And that isn't including the damage lost for breaking your combo. This is why it's actually better for Dragoons to do literally nothing than ever touch Piercing Talon. Even in E8S, which is absolutely brutal for melee, Dragoon will resort to their AoE combo or just do nothing since combos last 15 seconds.

All that aside, why would any of the Melee need a nerf? Even if they buffed Piercing Talon to say, 300 potency. It's still a damage loss, thus something you'll avoid. Of course, I'm also in the camp Range DPS shouldn't be taxed nearly as much (or really, at all). So buff them and it's all a wash.
Okay then maybe an exception can be made for DRG or maybe some middle ground, I haven't leveld DRG myself so I can't comment on that. I just like the fact that you want to finish a combo before running off and would rather have ranged attacks not be something you'll just be spamming on impulse every time you move away, no matter your position on the combo, but rather something that's disruptive to your main rotation and needs to be considered before using. Most of my melee experience is with tanks though so maybe my preference isn't all that relevant to this topic.