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  1. #12
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SamRF View Post
    I think the fact that they do disrupt combo makes it a little more interesting as well as satisfying when you manage to finish a combo right before having to move away. It also give more value to the Skill Speed substat. I believe melee should still mostly be melee, they'd be half ranged if those throwing abilities didn't break combo and had a combo of themselves, it imo removes some of the charm of being a melee and I think you can expect an overall dps nerf to compensate for their ability to have no downtime at all without sacrificing anything.
    There is zero interest in Piercing Talon were it breaking your combo makes it functionally worthless. It takes four uses for Piercing Talon to beat Full Thrust. And that isn't including the damage lost for breaking your combo. This is why it's actually better for Dragoons to do literally nothing than ever touch Piercing Talon. Even in E8S, which is absolutely brutal for melee, Dragoon will resort to their AoE combo or just do nothing since combos last 15 seconds.

    All that aside, why would any of the Melee need a nerf? Even if they buffed Piercing Talon to say, 300 potency. It's still a damage loss, thus something you'll avoid. Of course, I'm also in the camp Range DPS shouldn't be taxed nearly as much (or really, at all). So buff them and it's all a wash.
    (6)
    Last edited by ForteNightshade; 05-22-2020 at 02:08 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."