


Don't really see the need for any melee or tank class to need to have a separate button just for ranged when any piece of everyone's 1-2-3 could just have increased range. Current ranged options exist to be less dps and combo breakers for melee's out of range. You can replicate that function by say put increased range on combo enders. They have reduced potency outside the combo so opening or spamming so a ninja using say aeolian edge instead of throwing dagger is functionally the same outside of the occasional instance you retreat while on step 2 of the combo. Even then those occasions could be a reward for proper timing or good play and would let the player feel better about not having to ruin a combo if they need to step back for a minute. Could argue that you learn your ranged attack earlier then your step 3 combo ender but why not just learn that sooner instead. It wouldn't unbalance anything that early and would give new players something that they would actually use alot sooner.
The idea could work with a trait that turns the ranged attack into the combo finisher when proc'd (Throwing Dagger becomes Aeolean Edge in this example)
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