Quote Originally Posted by Arohk View Post
Okay, because a lot of people seem confused about how this would work with multiple combo paths, here is an example of Samurai, which i find horribly laborious to play.



as you can see here, the first ability, hakaze chains into Yukikaze, or it activates Jinpu/Kasha which chains into Gekko/Shifu.
This would only require 3 buttons instead of 6.
the Samurai already has a lot of buttons, off cooldown skills, buffs... having a few more free slots would be much better.
And how do you match that with Meikyo Shisui? You made the button give you the last one already?
Apart from that I don't know too much about Samurai cause I levelled it unenthusiastically and then stored.

But take for example Ninja, with that system you'd be only saving up one slot, since you'd only put together Spinning Edge and Gut Slash. Same thing for Paladin's dps combo (at least from where I'm at, not sure if it gets more complicated after 65).