So what is preventing them from adding an infinite amount of wards? So everyone can get a house.Bandaids. What people want would require an entirely new or re-worked system, which is not going to.
A) Bring new players to the game
or
B) Retain current players
From a business standpoint that's what you're looking at when you're prioritizing the resources.
You add new wards here and there, and then add a new location with each expansion. But you can spend the resources to add an entirely new location because of the money you got from people buying the expansion, the people who re-subbed after the expansion came out, and any new players that jumped into the game when the expansion came out.
But between the expansions, all you're doing is band-aids to kick the can down the road until the next expansion. That's what you've been seeing. It is not in their interest to completely up and overhaul the system to make it what people are asking for, especially when those resources could be better spent on something that will affect a much larger percentage of the player base.
When I say what's the return on investment, I mean what is the return for creating an instanced housing system, or completely overhauling the apartment system? Huge dedications of resources in multiple areas.
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