
Originally Posted by
Alyanna_Elingval
Let's say they're 10K players on a server on average. There are what, about 3,500 houses on a server? That means that almost 2/3 of each server on average don't have houses. So, in theory, they would need to triple the capacity. And for what reason?
Let's be honest here. Out of those 6K plus players per server on average who don't have houses, how many is this an actual issue for? A huge pain point in their gameplay experience? Low hundreds maybe. Even more so, how many of these people will stop playing if it doesn't get fixed to their satisfaction? People want them to expend a huge number of resources to overhaul the system for a small percentage of the player base. If thousands of players were beating down their door over this, or leaving the game in droves, we would have a new or overhauled system by now, guaranteed.
They would be better off getting a reign on free companies, to prevent these low level, small, dummy free companies from taking up houses when the new wards are put out. Maybe have a release of wards only for individual buyers, or one with no moratorium on individual players purchasing. A long as the number of houses is finite, they need to fix the core issues before they keep adding wards. Then they won't need to add as many in the future because more houses would be going to the target group, not people gaming the system.