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  1. #21
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Except this wasnt exactly true. Aggro management between casual content and raid content was different, something that people typically dont make distinctions about.
    I don't really know (or care) about raid content. I don't do that stuff.

    All I can speak about was what I was doing, which is usually DF roulettes, and in said DF, I was seeing problems.

    As a whole, the role is too simplistic. No positionals, tank CDs are literally "Push button to mitigate", threat isnt a thing to worry about, and depending on the tank, there is little in the way of rotation.
    You say that, but I am currently living with someone who is utterly terrified of the tank role far more than either of the other two, because it means they have to take more of a "leader" role in dungeons, and they very easily get lost or turned around without other people to follow.

    This sort of thing really depends on your perspective.

    As for the tank CD thing in serious content, IMO the tank role was all about figuring out how to most effectively space out your CDs and swaps. The few times I have dabbled in easier ex/savage content, I distinctly remember having to actually coordinate with the other tank when would be the best time to pop our invulns, for instance. Or, sometimes big attacks do not have a charge bar or a clear telegraph, meaning you need to learn the patterns of the fight to be able to know when to have popped a CD in advance.

    Sure, once you learn it and figure out the optimal way of doing things for your group, it becomes monotonous, but what doesn't feel like that in this game after enough time/practice? It isn't only tank stuff that suffers from this.
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    Last edited by Fynlar; 05-21-2020 at 02:27 AM.