
Originally Posted by
Melichoir
Yeah but that was pretty much part of the tank identity - managing threat and making sure you could hold the boss. Before it was a management game, now youre nothing but a dps that has better mitigation. You want threat, turn on tank stance. Thats pretty much it outside of fringe stupidity cases, and even then people complain about tanking.
The great irony about SB is that people still had trouble managing aggro in 8 mans. I mean Circle Shirking was a pretty straight forward concept, if you really had to go that far. Even then in casual content, literally just turn tank stance on and use your aggro combo and it was hard for people to take it off you. But of course, to many people trying to be "Leet DPS Best Savage Skillz Evar" and drop their tank stance not even realizing theyre not doing the class rotation properly to begin with so aggro gets away from them.
But Instead of teaching people how to properly manage threat, the Devs (unfortunately) decided to gut the system and dumb it down to "Press 1 button" for threat. And frankly, considering how some people continue to witch about tanking cause "Using CDs to hard", I woudlnt be suprised if yoshiP comes out next xpac and just makes tank mitigation passive or remove tank busters all together. Afterall, its to hard to learn basic mechanics of when to use one or how many to use.
Yeah admittedly Im a bit bitter about it, and DRK being so unsatisfying to play from a playstyle PoV makes it worse. And while I know its anecdotal, the people I generally see who say "Yeah, this version of drk is the best version" are people who never played it in SB or HW or people who are bad at tanking. The average player wanted to play DRK for the Edginess, but complained it was to hard or to spammy, so they dumbed it down. I just feel like the biggest problem I have with the Devs and balance is that they keep listening to the 'average guy/gal' and just make everythign stupid easy so "Everyone can play it!", shafting anyone who enjoyed the play style and difficulty of the class. And this continuous driving of the skill floor down overall just impacts the game negatively.
Bah. Ok.