They are? I couldn't tell, given how the predominant "Adventurer in need" bonus switched from tank to healer.On the other hand, Klaleara, lots of folks are very happy with the current iterations of healers. They are just in the game, not on the forums for the most part. I've been healing in XIV since 2010, and I still enjoy it. So don't be swayed by anything you read here (including my own words, of course). Play the role and decide for yourself
500th topic on the matter.
Same echoes.
Nothing will ever change.
Let's not forget the rare instances of DPS in need: 22 minutes queue but switching to healer becomes instant queue.
Honestly, the devs should just give healers a proper DPS rotation. "Pure healers" will not use it regardless if they get added, and healers who are optimally using their kit to its fullest in order to speed up fights and reduce incoming damage will. The only thing that will hurt players is those who refuses to get out of their comfort zones in order to play better and maximize contribution for their team. Learning can be difficult, and mistakes will happen when learning to heal more efficiently. Deaths & wipes could happen, but that's alright because that's part of the learning curve in this game. In the end, you get rewarded for your effort if you can incorporate it into your playstyle.
However, for players not trying to improve at all and still want to feel rewarded while putting in the minimum bare effort to clear is just... :eep: I'm not trying to discourage any players, but many of your teammates in DF just don't take it kindly when you don't attempt to utilize your full toolkit - just as how a dps is doing horrendously low damage or a tank not using their mitigations, or a healer is twiddling their thumbs and/or healing at 90% when they can be speeding up fights. That's just how playing an mmo with other players work - people will inevitably judge you for how you do. This will only get more and more apparent as you get into more difficult content. This is not a problem with the content - it's expecting a certain level of performance as the main character after you cleared -x- amount of storyline. Let it not be said the WoL has not killed anything in order to progress with MSQ because a hero's path is never just sunshine and rainbows.
It will never change, as long as community are happy being lazy. Even if they add more complexity, this forum will be flooded with people who want to press one button instead, If they add more variety to mechanics in boss battles, people will complain, that's now they need to heal.
It's not devs fault that community is so great, they're just looking at what most people want from this game.
Last edited by yukiiyuki; 05-20-2020 at 02:58 AM.
Wow healing is complimented by its content design, FFXIV healing is not, you may not notice in early levels but as you level up you start to realise your ogcds are able to handle most of the healing leaving you with your 1 Dot every 30s and your spam nuke, put in scripted damage so you can plan everything down , mp economy that never seems to run dry, and have the entire rotation by lv8 and you just get an incredibly dull experience for career healers where they hope to having the worst party members possible so they can be engaged on their day to day content.
There is a boss you fight 3x in ShB all 3 healers do not change from fight 1 to fight 3, 7 levels apart, no healer evolves during that part on a personal level, they just move from 1 chair to another chair.
The entire "people who enjoy the role are in game and not the forums" isn't a good argument. At least not as a means to undervalue the importance of the negative feedback provided (consistently) on these forums regarding healers. There's an entire field built around customer feedback and how feedback numbers (negative or positive) can be translated into general customer satisfaction. Not only this but negative feedback is much more likely to domino effect and spread than good feedback. So in that regards it's even more important.On the other hand, Klaleara, lots of folks are very happy with the current iterations of healers. They are just in the game, not on the forums for the most part. I've been healing in XIV since 2010, and I still enjoy it. So don't be swayed by anything you read here (including my own words, of course). Play the role and decide for yourself
Of course, as others have pointed out it's also much harder to find healers this expansion than it ever has. And even harder to find career healers. There's a healer drought when it comes to statics for instance. This tends to indicate that even in game satisfaction is pretty low.
Besides, like I said, how boring you find the class is going to be tied to which skill tier you belong to. If you're casual, haven't tried to optimize your gameplay (or simply don't care because you don't find it fun) then current healers are going to be just fine. The first half of the cognitive flow chart for healers is normal. It's in the later half that it just strays right into "boring".
I recently started playing an alt and for once in an eternity I actually had to go the pure healer route. Not going to lie, it felt nostalgically nice (WoW refugee here) but at the same time that only happened because 1- I was in white, leveling gear, 2- the sprout tank didn't use a single cd during the whole run, and 3- I was at a level where Cure I and Medica were literally all I had. The moment I obtain Solace and/or Tetra I might as well remove Cure I from my hotbarWow healing is complimented by its content design, FFXIV healing is not, you may not notice in early levels but as you level up you start to realise your ogcds are able to handle most of the healing leaving you with your 1 Dot every 30s and your spam nuke, put in scripted damage so you can plan everything down , mp economy that never seems to run dry, and have the entire rotation by lv8 and you just get an incredibly dull experience for career healers where they hope to having the worst party members possible so they can be engaged on their day to day content.
There is a boss you fight 3x in ShB all 3 healers do not change from fight 1 to fight 3, 7 levels apart, no healer evolves during that part on a personal level, they just move from 1 chair to another chair.
I will admit right now to not reading the entire thread, but it isn't about not wanting to do damage. At least to me its not, it's about wanting healing to be more involved rather than making them into another DPS role with some healing abilities. There seems to be this idea that the way to fix healers is to just give them better damage instead of actually giving them something to do with support or healing.
I'm going to ask a question for you all that are wanting more emphasis on healing/supportI will admit right now to not reading the entire thread, but it isn't about not wanting to do damage. At least to me its not, it's about wanting healing to be more involved rather than making them into another DPS role with some healing abilities. There seems to be this idea that the way to fix healers is to just give them better damage instead of actually giving them something to do with support or healing.
Do you think they would rework all of ARR,HW,SB and ShB encounters to suit it?
That is what needs to happen to support a more healing/support playstyle 80 levels of content do not need more healing, 80 levels of content do not compliment the current heavy healing focused healer kits (I mean just look at them they are as bare bones on the dps end as can be and healers are bored and unsatisfied), a more healing/support focus cannot work without heavy encounter tweaking and even then it still leaves the issue of well hope you enjoy solo instances with no one to support/heal.
People are asking for more dps options as it is the simplest way to allieviate the boredom of 121111111112 as the only thing the devs have to tweak is the jobs themselves.
Don't get me wrong I would love a good emphasis on healing/support but current FFXIV does not compliment this playstyle(old Ast was the closest to this yet it was still a noticeable bare bones rotation that no Ast wanted for the other healers), healers are combat medics in this game and it is time the devs embraced the 'combat' part for healers
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.