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  1. #11
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by cactuarzzzz View Post
    We can agree to disagree if you believe we need this weird flex : https://gfycat.com/heftyyellowishgroundbeetle
    That "weird flex" isn't weird at all, it's simply part of the natural wind up and bracing for swinging a large heavy object in a wide arc from over your head or shoulder.
    If you look at the way a sledgehammer or other such object is used in real life, when used properly, it is fairly similar. You bring it up over your head or shoulder with your hands spaced apart to distribute the weight, helping to minimize the effort of lifting, and providing better control as you start your swing. Then as you swing you bring your hands together towards the bottom part of the handle to create a singular fulcrum near a point where you create the longest radius between fulcrum and edge of the arc, thus maximizing the size of the arc and distance traveled which allows for more force and acceleration to occur before you land the strike with the sledgehammer, axe, sword, whatever.
    It's not "weird" it's the naturally occurring result of when biomechanics and physics meet. The Bloodspiller animation obviously takes a bit of liberties and fancies up everything to make it look cool, what with the extra full rotation for added force or something I guess, but overall it actually makes a decent amount of sense.

    Quote Originally Posted by ArianeEwah View Post
    Oh, is that the reason why CnS tooltip displays it as a "threefold" attack, even tho in every other language it's stated just as a single attack, and it's just one attack ingame? Neat to know, but rather silly when the only thing that is "threefold" is its animation, yet is still considered as a "single blow". Sad...
    I believe we were talking about the animations and not the specific mechanical implementations or tooltip wordings.
    (2)
    Last edited by TouchandFeel; 05-19-2020 at 11:59 PM.