Page 1 of 2 1 2 LastLast
Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Jirah View Post
    Ew no. Just play 7 if you want to play as cloud. Get that grabo away from DRK
    DRK already uses a number of Cloud direct or inspired by animations, so that precedence is already there for using Cloud's animations as a basis for DRK animations.

    Quote Originally Posted by Kniteroad View Post
    Yea no. Melee LB1 or LB2 (I forget which) is the braver animation. That makes no sense to have it as a dark knight animation. Goes against the DRK style, or what style it used to have at least.
    It's the melee dps LB1. It summons a huge glowing Buster Sword, has the character jump into the air and do a couple of slashes with it. It's called Braver but doesn't actually use the same animation as the FF7 limit break Braver, which was a jump up into the air with a single overhead slash. Even FF7 Remake doesn't use the original animation and changed it into a front-flip and slash, likely to make it more flashy looking.



    So while DRK uses Cloud as inspiration for animations, I disagree with the original posters' request of using the FF7 Remake Braver animation for Bloodspiller. The current animation looks fine, it just doesn't look good spammed back to back a bunch of times, and that is pretty much true of most animations. Besides, if people think the current Bloodspiller animation looks bad when being spammed, repeated front-flips would look just as bad or worse. So ... no thanks I'll pass on that.

    Here is a link to a video with all of Cloud's limit breaks and a quick off-the-cuff list of animations that DRK uses that are taken from Cloud.
    https://www.youtube.com/watch?v=KG0-4WC-LYo
    - DRK /vpose and /bstance are directly pulled from Cloud.
    - Soul Eater is the animation for Climhazzard.
    - The now removed ability Dark Passenger was basically Blade Beam with the trail vfx changed to look more "Dark Knighty".
    - While not exactly the same, Carve and Spit is very similar to Cross Slash with the three consecutive slashes where it could easily be considered to be inspired by.
    (7)
    Last edited by TouchandFeel; 05-19-2020 at 06:06 AM.

  2. #2
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TouchandFeel View Post


    So while DRK uses Cloud as inspiration for animations, I disagree with the original posters' request of using the FF7 Remake Braver animation for Bloodspiller. The current animation looks fine, it just doesn't look good spammed back to back a bunch of times, and that is pretty much true of most animations. Besides, if people think the current Bloodspiller animation looks bad when being spammed, repeated front-flips would look just as bad or worse. So ... no thanks I'll pass on that.
    We can agree to disagree if you believe we need this weird flex : https://gfycat.com/heftyyellowishgroundbeetle
    (0)

  3. #3
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by cactuarzzzz View Post
    We can agree to disagree if you believe we need this weird flex : https://gfycat.com/heftyyellowishgroundbeetle
    That "weird flex" isn't weird at all, it's simply part of the natural wind up and bracing for swinging a large heavy object in a wide arc from over your head or shoulder.
    If you look at the way a sledgehammer or other such object is used in real life, when used properly, it is fairly similar. You bring it up over your head or shoulder with your hands spaced apart to distribute the weight, helping to minimize the effort of lifting, and providing better control as you start your swing. Then as you swing you bring your hands together towards the bottom part of the handle to create a singular fulcrum near a point where you create the longest radius between fulcrum and edge of the arc, thus maximizing the size of the arc and distance traveled which allows for more force and acceleration to occur before you land the strike with the sledgehammer, axe, sword, whatever.
    It's not "weird" it's the naturally occurring result of when biomechanics and physics meet. The Bloodspiller animation obviously takes a bit of liberties and fancies up everything to make it look cool, what with the extra full rotation for added force or something I guess, but overall it actually makes a decent amount of sense.

    Quote Originally Posted by ArianeEwah View Post
    Oh, is that the reason why CnS tooltip displays it as a "threefold" attack, even tho in every other language it's stated just as a single attack, and it's just one attack ingame? Neat to know, but rather silly when the only thing that is "threefold" is its animation, yet is still considered as a "single blow". Sad...
    I believe we were talking about the animations and not the specific mechanical implementations or tooltip wordings.
    (2)
    Last edited by TouchandFeel; 05-19-2020 at 11:59 PM.

  4. #4
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TouchandFeel View Post
    That "weird flex" isn't weird at all, it's simply part of the natural wind up and bracing for swinging a large heavy object in a wide arc from over your head or shoulder.
    If you look at the way a sledgehammer or other such object is used in real life, when used properly, it is fairly similar. You bring it up over your head or shoulder with your hands spaced apart to distribute the weight, helping to minimize the effort of lifting, and providing better control as you start your swing. Then as you swing you bring your hands together towards the bottom part of the handle to create a singular fulcrum near a point where you create the longest radius between fulcrum and edge of the arc, thus maximizing the size of the arc and distance traveled which allows for more force and acceleration to occur before you land the strike with the sledgehammer, axe, sword, whatever.
    It's not "weird" it's the naturally occurring result of when biomechanics and physics meet. The Bloodspiller animation obviously takes a bit of liberties and fancies up everything to make it look cool, what with the extra full rotation for added force or something I guess, but overall it actually makes a decent amount of sense.
    Everything about DRK is unnatural so trying to make exception when it suit you is unconvincing.

    also bloodspiller without the flex https://gfycat.com/weetinyiguana is basically follow the same movement with ff7remake's braver https://youtu.be/LI3fxSkEWLU?t=1871 only have a little difference+dark effect.
    (0)
    Last edited by cactuarzzzz; 05-20-2020 at 03:10 AM.

  5. #5
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by cactuarzzzz View Post
    Everything about DRK is unnatural so trying to make exception when it suit you is unconvincing.

    also bloodspiller without the flex https://gfycat.com/weetinyiguana is basically follow the same movement with ff7remake's braver https://youtu.be/LI3fxSkEWLU?t=1871 only have a little difference+dark effect.
    I think you missed the point of what I said.
    You stated the animation has a "weird flex" and I simply pointed out that it is neither a "flex" or "weird" because that is what it looks like when you swing an object like that in the real world.
    As for "everything about DRK being unnatural" and me "trying to make an exception when it suits me", I have no idea what you are getting at. In order to have an exception I need to have made other points that I then deviated from for another point. So where is this so called "exception"?

    Also, Bloodspiller without the "weird flex" is not the same as the FF7 Remake Braver. Bloodspiller has the DRK stand, spin the sword in a full rotation and strike the enemy. The FF7 Remake has Cloud jump up, do a front-flip and then slash with his sword. Sure, they both have the sword spin around and then hit the target but they are not the same.
    Kabooa hit the nail on the head with saying that the FF7 Remake version of Braver is basically the the same animation as Plunge.
    (4)
    Last edited by TouchandFeel; 05-21-2020 at 01:49 AM.

  6. #6
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TouchandFeel View Post
    I think you missed the point of what I said.
    You stated the animation has a "weird flex" and I simply pointed out that it is neither a "flex" or "weird" because that is what it looks like when you swing an object like that in the real world.
    As for "everything about DRK being unnatural" and me "trying to make an exception when it suits me", I have no idea what you are getting at. In order to have an exception I need to have made other points that I then deviated from for another point. So where is this so called "exception"?

    Also, Bloodspiller without the "weird flex" is not the same as the FF7 Remake Braver. Bloodspiller has the DRK stand, spin the sword in a full rotation and strike the enemy. The FF7 Remake has Cloud jump up, do a front-flip and then slash with his sword. Sure, they both have the sword spin around and then hit the target but they are not the same.
    Kabooa hit the nail on the head with saying that the FF7 Remake version of Braver is basically the the same animation as Plunge.

    Did you notice that you were trying to push "natural" & "make sense" "like swing hammer" to a magic greatsword user that have a tons of moves and abilities that is unnatural and don't make sense? Save that natural& hammer swing etc. for WAR if you must, please.

    As for bloodspiller&braver my point still stand : "It only have a little difference+dark effect"
    (0)
    Last edited by cactuarzzzz; 05-21-2020 at 10:05 PM.

  7. 05-21-2020 09:54 PM
    Reason
    Forum Error

  8. #8
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TouchandFeel View Post
    - While not exactly the same, Carve and Spit is very similar to Cross Slash with the three consecutive slashes where it could easily be considered to be inspired by.
    Oh, is that the reason why CnS tooltip displays it as a "threefold" attack, even tho in every other language it's stated just as a single attack, and it's just one attack ingame? Neat to know, but rather silly when the only thing that is "threefold" is its animation, yet is still considered as a "single blow". Sad...
    (1)

  9. #9
    Player
    OnyxBlackheart's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    10
    Character
    Sheida Djt-gilda
    World
    Zalera
    Main Class
    Gunbreaker Lv 60
    Quote Originally Posted by TouchandFeel View Post
    DRK already uses a number of Cloud direct or inspired by animations, so that precedence is already there for using Cloud's animations as a basis for DRK animations.

    No DRK doesn't use a "number" of Cloud inspired animations. The only thing that is similar and possibly inspired is Soul eater.


    Quote Originally Posted by TouchandFeel View Post
    Here is a link to a video with all of Cloud's limit breaks and a quick off-the-cuff list of animations that DRK uses that are taken from Cloud.
    https://www.youtube.com/watch?v=KG0-4WC-LYo
    - DRK /vpose and /bstance are directly pulled from Cloud.
    - Soul Eater is the animation for Climhazzard.
    - The now removed ability Dark Passenger was basically Blade Beam with the trail vfx changed to look more "Dark Knighty".
    - While not exactly the same, Carve and Spit is very similar to Cross Slash with the three consecutive slashes where it could easily be considered to be inspired by.
    -DRK /vpose and /bstance are not directly pulled from Cloud their source came from an actual swordsman. EDIT: To be more specific they came from a martial artist who won a tournament a year before. Frame for frame they are a direct copy.
    -DP was not basically blade beam, wasn't even close. The animation isn't the same and the particle effect isn't.
    -CnS is not similar to cross slash... Other than it's 3 consecutive slashes.


    You're really reaching with these for no reason.
    (2)
    Last edited by OnyxBlackheart; 05-20-2020 at 11:53 PM.

  10. #10
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by OnyxBlackheart View Post
    -DRK /vpose and /bstance are not directly pulled from Cloud their source came from an actual swordsman. EDIT: To be more specific they came from a martial artist who won a tournament a year before. Frame for frame they are a direct copy.
    Can you provide a video or some form of evidence of this with the appropriate dates to back up this claim?

    Asides from there being a well known history to the Cloud victory pose, to back up mine here is an image of the animation concept art which includes the iconic Cloud victory pose.


    and video showing the Cloud victory pose through out the years
    https://www.youtube.com/watch?v=Ksltbx4sVq0

    Quote Originally Posted by OnyxBlackheart View Post
    -DP was not basically blade beam, wasn't even close. The animation isn't the same and the particle effect isn't.
    The animations are virtually the same and I stated the vfx were different. Are they 100% exact replicas? No and I never stated such, even explicitly pointing out a major difference, however with two ability animations that have the player raise a large 2-handed sword above their head before slamming the ground with it and producing a burst of energy that moves out in a line to strike the enemy, the connection should be apparent.

    Dark Passenger
    https://youtu.be/0VOJncaYam8?t=206

    Blade Beam
    https://youtu.be/KG0-4WC-LYo?t=14

    It's even more similar to Blade Beam in animation than the FF7 Remake version of Blade Beam, Blade Burst.
    https://youtu.be/MvqI59da6Ow?t=105

    Quote Originally Posted by OnyxBlackheart View Post
    -CnS is not similar to cross slash... Other than it's 3 consecutive slashes.
    This is the only one that I feel is potentially up for debate yet has noticeable similarities, hence the "it could easily be considered to be inspired by" as opposed to saying that it definitively is.
    It could it be considered inspired by due to the emphasis of being a three-fold attack, which was a major aspect of Cross Slash. I also see similarities between the animations, particularly the cadence of the slashes, however how similar they are I will leave up to the interpretation of the viewer.

    Carve and Spit
    https://youtu.be/0VOJncaYam8?t=348

    Cross Slash
    https://youtu.be/KG0-4WC-LYo?t=5

    Quote Originally Posted by OnyxBlackheart View Post
    You're really reaching with these for no reason.
    Or you could simply be choosing to not see what is there for some reason or to simply be brusquely argumentative for no reason.
    Whose to say? Both seem potentially valid and I guess it depends on who brings the better reasoning and evidence for people to decide which they feel is the case.
    (5)
    Last edited by TouchandFeel; 05-21-2020 at 02:28 AM.

Page 1 of 2 1 2 LastLast