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  1. #11
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Why do we need to replace a skill that had its own identity with something from another game? You are playing as a Dark Knight, not Cloud. Maybe Dark Knights like that flex.


    And it's not something they can do in 5 minutes... with the Patch plan already delayed, I'd rather they'd not waste time with trivial things like this.
    (6)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  2. #12
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TouchandFeel View Post
    - While not exactly the same, Carve and Spit is very similar to Cross Slash with the three consecutive slashes where it could easily be considered to be inspired by.
    Oh, is that the reason why CnS tooltip displays it as a "threefold" attack, even tho in every other language it's stated just as a single attack, and it's just one attack ingame? Neat to know, but rather silly when the only thing that is "threefold" is its animation, yet is still considered as a "single blow". Sad...
    (1)

  3. #13
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by cactuarzzzz View Post
    We can agree to disagree if you believe we need this weird flex : https://gfycat.com/heftyyellowishgroundbeetle
    That "weird flex" isn't weird at all, it's simply part of the natural wind up and bracing for swinging a large heavy object in a wide arc from over your head or shoulder.
    If you look at the way a sledgehammer or other such object is used in real life, when used properly, it is fairly similar. You bring it up over your head or shoulder with your hands spaced apart to distribute the weight, helping to minimize the effort of lifting, and providing better control as you start your swing. Then as you swing you bring your hands together towards the bottom part of the handle to create a singular fulcrum near a point where you create the longest radius between fulcrum and edge of the arc, thus maximizing the size of the arc and distance traveled which allows for more force and acceleration to occur before you land the strike with the sledgehammer, axe, sword, whatever.
    It's not "weird" it's the naturally occurring result of when biomechanics and physics meet. The Bloodspiller animation obviously takes a bit of liberties and fancies up everything to make it look cool, what with the extra full rotation for added force or something I guess, but overall it actually makes a decent amount of sense.

    Quote Originally Posted by ArianeEwah View Post
    Oh, is that the reason why CnS tooltip displays it as a "threefold" attack, even tho in every other language it's stated just as a single attack, and it's just one attack ingame? Neat to know, but rather silly when the only thing that is "threefold" is its animation, yet is still considered as a "single blow". Sad...
    I believe we were talking about the animations and not the specific mechanical implementations or tooltip wordings.
    (2)
    Last edited by TouchandFeel; 05-19-2020 at 11:59 PM.

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    New Braver is basically Plunge.
    (3)

  5. #15
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by TouchandFeel View Post
    That "weird flex" isn't weird at all, it's simply part of the natural wind up and bracing for swinging a large heavy object in a wide arc from over your head or shoulder.
    If you look at the way a sledgehammer or other such object is used in real life, when used properly, it is fairly similar. You bring it up over your head or shoulder with your hands spaced apart to distribute the weight, helping to minimize the effort of lifting, and providing better control as you start your swing. Then as you swing you bring your hands together towards the bottom part of the handle to create a singular fulcrum near a point where you create the longest radius between fulcrum and edge of the arc, thus maximizing the size of the arc and distance traveled which allows for more force and acceleration to occur before you land the strike with the sledgehammer, axe, sword, whatever.
    It's not "weird" it's the naturally occurring result of when biomechanics and physics meet. The Bloodspiller animation obviously takes a bit of liberties and fancies up everything to make it look cool, what with the extra full rotation for added force or something I guess, but overall it actually makes a decent amount of sense.
    Everything about DRK is unnatural so trying to make exception when it suit you is unconvincing.

    also bloodspiller without the flex https://gfycat.com/weetinyiguana is basically follow the same movement with ff7remake's braver https://youtu.be/LI3fxSkEWLU?t=1871 only have a little difference+dark effect.
    (0)
    Last edited by cactuarzzzz; 05-20-2020 at 03:10 AM.

  6. #16
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kabooa View Post
    New Braver is basically Plunge.
    And yet it still look less silly than bloodspiller.

    Or they can go with choice B and remove that awkward flex.
    (0)
    Last edited by cactuarzzzz; 05-20-2020 at 02:31 AM.

  7. #17
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RicaRuin View Post
    Why do we need to replace a skill that had its own identity with something from another game? You are playing as a Dark Knight, not Cloud. Maybe Dark Knights like that flex.


    And it's not something they can do in 5 minutes... with the Patch plan already delayed, I'd rather they'd not waste time with trivial things like this.
    Let's be honest you're guessing too.
    (0)

  8. #18
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Oooor, you could play FF7 Remake more and not try to tamper with XIV.
    (2)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  9. #19
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by cactuarzzzz View Post
    Everything about DRK is unnatural so trying to make exception when it suit you is unconvincing.

    also bloodspiller without the flex https://gfycat.com/weetinyiguana is basically follow the same movement with ff7remake's braver https://youtu.be/LI3fxSkEWLU?t=1871 only have a little difference+dark effect.
    I think you missed the point of what I said.
    You stated the animation has a "weird flex" and I simply pointed out that it is neither a "flex" or "weird" because that is what it looks like when you swing an object like that in the real world.
    As for "everything about DRK being unnatural" and me "trying to make an exception when it suits me", I have no idea what you are getting at. In order to have an exception I need to have made other points that I then deviated from for another point. So where is this so called "exception"?

    Also, Bloodspiller without the "weird flex" is not the same as the FF7 Remake Braver. Bloodspiller has the DRK stand, spin the sword in a full rotation and strike the enemy. The FF7 Remake has Cloud jump up, do a front-flip and then slash with his sword. Sure, they both have the sword spin around and then hit the target but they are not the same.
    Kabooa hit the nail on the head with saying that the FF7 Remake version of Braver is basically the the same animation as Plunge.
    (4)
    Last edited by TouchandFeel; 05-21-2020 at 01:49 AM.

  10. #20
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by cactuarzzzz View Post
    Let's be honest you're guessing too.
    My argument/guess about the flex doesn't change the fact that changing the animation would take more than 5 minutes and take away resources that really should be used elsewhere right now.
    (4)

    I'm taking Lore way too seriously. And I'm not sorry about that.

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