And the consensus is, healers dps kit is too poor and it takes all the fun away from the job.This thread isn't about healers dps'ing it's about wanting more dps actions/skills if I'm not mistaken. It's very rare in my experience to find a healer who doesn't dps. On the other hand it's pretty common for me to find a co healer who does little else but dps'ing.
Just like many healer mains were complaining before, healer class in this game is super boring and unfun, thats all.




Consensus? You mean you and yours? Sorry but I've very happy with my healer dps toolkit at the moment. I don't find healing boring in the least. You're entitled to your opinion but you don't speak for everyone not by a long shot.
Last edited by LaylaTsarra; 05-14-2020 at 09:16 PM.
It's 1 button dude. You're spamming 1 button most of the time. I'll respect your opinion but at some point it doesn't make sense to me. Can you further explain why you are happy with current dps kit?




There is more than one dps skill check your hotbar. If i want a true dps rotation I'll role a dps how novel.
Edit: And for WHM I have Dia, Glare, Asssize, Aflflalus Misery, Presence of Mind, Thin Air, and Holy. That's more than one I believe. But that doesn't fit the agenda of only one button does it?
Oh you're not allowed to like it. Listen to the I want healers to be more like dps crowd.
Last edited by LaylaTsarra; 05-14-2020 at 09:38 PM.
The problem is they already are like dps and always have been. You know, if they did increase healer dps complexity and perhaps softened dps checks to compensate for it, why would you care if they did that? You aren't forced to do the more complex rotation, you may keep it at 1 button if you want, nothing changes in accessibility as far as I'm aware.




Or how about we have a more simplistic healer (White Mage), a more complex one (Scholar) and a more mixed (Astro), thus allowing everyone to enjoy whatever might tickle their fancy. Shame we didn't have an expansion that already accommodated that four years ago. /sThe problem is they already are like dps and always have been. You know, if they did increase healer dps complexity and perhaps softened dps checks to compensate for it, why would you care if they did that? You aren't forced to do the more complex rotation, you may keep it at 1 button if you want, nothing changes in accessibility as far as I'm aware.
Just in case my sarcasm wasn't painfully obvious. This is what really irks me regarding the changes to both healers and tanks. They already had a good foundation between easy but rewarding and complex but also rewarding. Instead of building on that, they dumbed everything down to easy because a handful of people whined Dark Knight, Scholar or Astro were "too hard!!!"
Last edited by ForteNightshade; 05-14-2020 at 10:46 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
That will be better, however I wouldn't mind WHM getting more dps complexity as well. They have the least amount of buttons by far in healer role. It's okay to simply have diversity in complexity but people who play WHM for the aesthetic theme instead of playstyle will be let down if they remain as simple as they are right now regarding dps rotation. Doesn't have to be much, could be just 1 or 2 more actions, or just an extra DoT, make Fluid Aura a DPS oGCD/proc perhaps, ...Or how about we have a more simplistic healer (White Mage), a more complex one (Scholar) and a more mixed (Astro), thus allowing everyone to enjoy whatever might tickle their fancy. Shame we didn't have an expansion that already accommodated that four years ago. /s
Just in case my sarcasm wasn't painfully obvious. This is what really irks me regarding the changes to both healers and tanks. They already had a good foundation between easy but rewarding and complex but also rewarding. Instead of building on that, they dumbed everything down to easy because a handful of people whined Dark Knight, Scholar or Astro were "too hard!!!"
I hear many satisfied with current WHM though so perhaps my opinion isn't very representative.
I want healers to be more like they used to be. It's a simple fact that healers - good ones, anyway - spend at least 60% or more of their GCDs on DPS. And I go entire dungeons where my only GCDs are Broil and Biolysis, which isn't particularly hard - and speaks to the problem. Healers have lost DPS skills, every single one of them, and as a result, have become noticeably less fun because of the game's design. Even White Mage has lost a great deal of dot management over the years. Every single healer used to have a much higher skill floor and skill ceiling, and I loved that - and I want it back. Cleric stance? Yeah! MP management actually being a thing? You know it. More dots than I know what to do with? YES!
Healers used to be much better, they were much more fun in the bygone days of Heavensward - and even Stormblood.
Edit: I should add that because there were less OGCD heals, people actually used more GCD heals in HW and it was a balancing game. How novel.
Last edited by Videra; 05-14-2020 at 09:49 PM.


1 F*** Cleric stance! I hated that thing with a passion. It wasn't hard to execute the dance but so often the dumb server would not recognize my input and I'd only notice while the next cast was underway... ugh. Do NOT miss that one bit.
2 Agreed. Infinite MP, while nicely OP is boring in the long run.
3 Definitely, I miss having to juggle more than one DoT.
But lets not just lament about DPS abilities, after all we are HEALERS. I would like to see more hard hitting content, necessitating me to heal more.
You know SE, the reason why I rolled a white Mage in the first place? To heal? Because that's where the fun is, not in executing some mediocre DPS rotation or priority list.
Ugh who am I kidding, gotta balance everything that isn't "organized raid" to the lowest common denominator.
And yes, before you ask: I no longer raid savage because since ShB the game has become so laggy that it isn't feasible (no it's not hardware on my end, it's some net company between my ISP and SE's ISP. So the lower content is all I got. >.<
There are plenty of Parsers where you can see how many times healers cast healing spells vs how many times they cast damaging spells.There is more than one dps skill check your hotbar. If i want a true dps rotation I'll role a dps how novel.
Edit: And for WHM I have Dia, Glare, Asssize, Aflflalus Misery, Presence of Mind, Thin Air, and Holy. That's more than one I believe. But that doesn't fit the agenda of only one button does it?
Oh you're not allowed to like it. Listen to the I want healers to be more like dps crowd.
In my particular case, both my co-healer and I often reach Single target damaging spells ( Glare and Broil III) in the hundreds while we barely reach 50 uses of our healing spells.
And we still have 30% or higher overhealing.
Clearly there is a prevalence of healing downtime, and yet our kits do not reflect that situation. We overwhelmingly use our DPS toolkit over our healing one and yet we have twice as many healing spells and abilities than DPS ones.
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