Quote Originally Posted by hballamco View Post
Thanks to SpeckledBurd and Shurrikhan for their valuable feedback. I've refined the rework. Please let me know about new adjustments.
  • FoF still feels relatively forced across high-per-execute-potency Weaponskills and any globals with a damaging Ability. Given how frequent those are, I suspect most Monks will want to merely stay in FoF 24/7. FoW also cannot be used consistently for alternative rotation loops at transitional SkS thresholds because Leaden Fist does not consistently align with Demolish. I'd again recommend adding an oGCD-affecting component to FoW -- ideally a fun one.
  • I don't understand the purpose of the "(500 if player lands 12 direct hits while this ability is ready)" clause on Tornado Kick and Blaze Kick. Moreover, I'd prefer to see the two kicks differentiated. Your Fissure Kick will likely be useless or obligatory.
  • I'm still not sold on SSS being a Shoha-knockoff.