Quote Originally Posted by SpeckledBurd View Post
The Fist changes still doesn't solve the basic problem with the fist stances that have existed forever. There's still going to be one dominant stance that deals the most damage. Plus not being able to change stances mid fight takes away Monk's unique defensive option and it's ability to mitigate damage from lost stacks. Earth stance will now be more useless than ever because we won't even be able to switch into it for spot saves, we'll only ever want to use Fire or Wind based on which is optimal for damage.
Fists of Earth doesn't just give 10% reduced damage but ignores positional requirements with reduced positional bonuses as I mentioned. So, it might be competing with FoF and FoW in terms of dps output. Also, I mentioned an adjustment to Riddle of Earth ability which will grant other Fists bonuses, so changing between Fists might be neglected.

Quote Originally Posted by SpeckledBurd View Post
The form changes don't solve many of the inherent problems that exist. Leaden Fist/current Dragon Kick keeps there being a single disproportionate positional, Raptor Form skills granting a Chakra is an improvement on pure RNG but you've kept Deep Meditation 1 which should be scrapped entirely.
I thought that by just removing Deep Meditation II and reducing FC potency is enough to balance it with the new raptor bonus.

Quote Originally Posted by SpeckledBurd View Post
Anatman as a utility Cooldown at 6 minutes is absurd especially when it's interruptible by needing to move.
Anatman currently is rarely used during boss fights except in opener and between phases, so I don't think it is too much when you count the rewards (after 3 seconds, you are ready to punch!). Also, since i fixed Form Shift, you really don't need Anatman for GL timer reset. But yeah, I think reducing recast time would be better. btw, 300 sec. = 5 minutes XD

Quote Originally Posted by SpeckledBurd View Post
Six Sided Star's new effect means we'd be using it basically every 10-12 seconds, which really removes the impact that the skill should have.
The skill as of now is trash imo. Level 80 ability which ruins your rotation flow is not a good ability for monk even if you use it before boss leaves, the dps gain from this ability is almost nothing. That is why I thought about rebuilding it.

Quote Originally Posted by SpeckledBurd View Post
The Mantra effect, by tying party offensive buffs to Healing/Support utility ensures that the support utility will never be used. The Fists of Wind effect being a haste to other party members will annoy people who rely on rigid GCD strings for buff alignment such as Samurai and Dragoon. The Earth effect will be useless because Earth will no longer be used. This basically makes Mantra less useful as party support in exchange for an unnecessary extra input for our Burst window.
That's a good point. Maybe leaving Mantra as it is as well as Brotherhood except changing Brotherhood effect from physical damage to all damage types.

Thanks for your reply