Quote Originally Posted by Goji1639 View Post
If it's a necessary role then yes, it screws the group. Can't make different rules for different classes, though.
If another player of the same role can join right afterwards, no one's getting screwed. Given that's an option in every DF-initiated duty, that's a non-argument. People waiting 5 seconds or a couple of minutes for someone to join doesn't screw anyone except people who think they're entitled to anyone else's time.

Quote Originally Posted by Goji1639 View Post
Obviously we're not entitled to any specific persons time, nor is any specific person entitled to waste our time. If you don't want to run or can't run then don't queue. If you don't want a specific dungeon then don't join a random roulette. If you do queue you're expected to do the run, and are punished if you don't. That's how it's setup; a punishment to deter leaving. If the existing punishment isn't adequately deterring it then more punishments may be necessary.

I'm not saying anyone should lose their account.
Leaving at the beginning doesn't waste anyone's time. You haven't even started the run, they didn't leave halfway during a pull or during a boss. It's the least intrusive way to leave a dungeon if you have to, for whatever reason. Would you rather them sabotage the run, because they we're forced to run the dungeon they didn't want to? Because there are miriad ways to do it, that don't scream "sabotaging a run".

And like I said earlier, harsher punishments will just hurt queues. People will just stop queuing for the "annoying" roulettes, if they can't use the functions the devs put there for that specific purpose (otherwise, they'd have disabled the button when running roulettes).