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  1. #61
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AnimaAnimus View Post
    ...
    Not to be too off topic, but there are other routes to getting a pretty satisfying amount of XP for your time. Personally, I did regular roulette + alliance raid daily with a variety of other stuff, such as MSQ, deep dungeon or even PVP. If you're not liking MSQ, I highly recommend trying one of those instead, maybe doing MSQ once a week or so.
    (1)

  2. #62
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by kaynide View Post
    Not to be too off topic, but there are other routes to getting a pretty satisfying amount of XP for your time. Personally, I did regular roulette + alliance raid daily with a variety of other stuff, such as MSQ, deep dungeon or even PVP. If you're not liking MSQ, I highly recommend trying one of those instead, maybe doing MSQ once a week or so.
    I got 10 million xp from running my Trust and the 77 dungeon with instant queues as a DPS. I had gotten Castrum earlier and it awarded about the same. I too have had pretty bad luck lately getting Praetorium on Chaos. I plan on pushing my MCH and DNC to 80 today with my main on Siren. They both gained a level yesterday to 79. Now that they're both 79 I'll be running Mount Gulg and I suspect the experience will be closer to 12 million.

    My luck with a friend has been pretty bad where we are now calling Main Story Roulette, Castrum Roulette.
    (0)
    Last edited by LaylaTsarra; 05-11-2020 at 08:22 PM.

  3. #63
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,132
    Character
    Jojoya Joya
    World
    Marilith
    Main Class
    Bard Lv 100
    Quote Originally Posted by Novaura View Post
    Nearly every time I have got Castrum Meridianum in Main Scenario roulette over the last few months, there is a player who leaves the dungeon before it even starts and it is becoming more and more ridiculous. Because as soon as one player quits, everyone else follows suit.

    The rules for leaving dungeons need to be changed. There I am asking for a rule that I call the "Castrum Meridianum" rule. Make it so that at least 15 minutes passes before a player leaves a dungeon willingly thereby discouraging a player from leaving and that have to stay and support their party instead of continously abandoning them and making them either wait for a replacement or leaving the dungeon and forcing them to requeue, in DPS instances for a long time.

    It's time that players of this game step up and help each other out. This is a game that makes you do that and if that is beyond your comprehension, then just stop playing.
    Someone leaving isn't a big deal. Better to have them leave than to have them AFK at the entrance doing nothing so the party can't replace them. Castrum refills fast enough. A healer and a couple of DPS can easily clear the trash heading to the first boss while waiting for the queue to add in a tank if they play it smart instead of chain pulling the entire mass. I've done it when both tanks left at the start

    You're not going to change anything by increasing the penalties. You're just going to make the experience even worse.
    (1)

  4. #64
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Yeah forcing people to stay in a dungeon they do not want to be in for 15 minutes would lead to a great experience for all.
    (3)

  5. #65
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,950
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Awha View Post
    Yeah forcing people to stay in a dungeon they do not want to be in for 15 minutes would lead to a great experience for all.
    Yeah expecting people to actually do the whole 2 dungeons they queue for is bad. Why should anyone expect them to hang around. They should remove Castrum from the roulette and just have Praetorium.
    (1)

  6. #66
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by LaylaTsarra View Post
    Yeah expecting people to actually do the whole 2 dungeons they queue for is bad. Why should anyone expect them to hang around. They should remove Castrum from the roulette and just have Praetorium.
    Expecting anyone to do anything in a video game is a fool's errand, granted I am a cynical sack of potatoes.
    (6)

  7. #67
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Canadane View Post
    I have to wait 7 minutes after pressing Hallowed Ground because I didn't want to take damage. A temporary suspension on being invulnerable. Welcome to hyperboles my friend.
    Leaving a dungeon is always an option, as it always should. You cannot trap players in places they don't want to be, and like I said before this is a good thing it'll free up spots for players that actually do want to be there.
    Any rule that's enforced in the game involves an option. If you didn't have the option to do certain things they wouldn't have to add punishments to deter you from doing them. If you can't or don't want to run then you shouldn't queue; that's the rule. Bailing on a group screws over the group, and that's what they're trying to discourage with the penalty.

    If the existing penalty isn't discouraging people then more penalties are necessary.
    (0)

  8. #68
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Goji1639 View Post
    Any rule that's enforced in the game involves an option. If you didn't have the option to do certain things they wouldn't have to add punishments to deter you from doing them. If you can't or don't want to run then you shouldn't queue; that's the rule. Bailing on a group screws over the group, and that's what they're trying to discourage with the penalty.

    If the existing penalty isn't discouraging people then more penalties are necessary.
    Not necessarily. Making the dungeon more appealing by improving the rewards - or lessening the disparity in rewards from that roulette - is also an option (this particular for MSQ roulette). So is reworking these into the solo duties they should've been to begin with.

    The answer doesn't have to immediately be throwing more penalties at the problem. And as others have said, it could just cause more problems. Whether that's less people queuing at all or more people sitting afk expecting a kick, the end result seems like it'd be a pretty minimal improvement, if there would be an improvement at all.
    (4)

  9. #69
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Avidria View Post
    Not necessarily. Making the dungeon more appealing by improving the rewards - or lessening the disparity in rewards from that roulette - is also an option (this particular for MSQ roulette). So is reworking these into the solo duties they should've been to begin with.

    The answer doesn't have to immediately be throwing more penalties at the problem. And as others have said, it could just cause more problems. Whether that's less people queuing at all or more people sitting afk expecting a kick, the end result seems like it'd be a pretty minimal improvement, if there would be an improvement at all.
    I suggested earlier simply locking you into whichever MSQ you roll in the roulette. Meaning if you get Castrum when you roll and DC or get kicked, then you'll keep getting Castrum every time you queue until your daily is finished. That would prevent this without necessarily punishing people more.

    Regardless, increasing rewards isn't really a solution to this. The 2 will never be perfectly balanced, so there will always be 1 that everyone is trying to avoid.
    (0)

  10. #70
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    Any rule that's enforced in the game involves an option. If you didn't have the option to do certain things they wouldn't have to add punishments to deter you from doing them. If you can't or don't want to run then you shouldn't queue; that's the rule. Bailing on a group screws over the group, and that's what they're trying to discourage with the penalty.

    If the existing penalty isn't discouraging people then more penalties are necessary.
    Waiting a couple of seconds for a new person to join screws the group?

    You're not entitled to that specific person's time. You're not entitled to anyone's time. If the person decides to leave for any given reason, the devs have put the option there. There's no arguing about it. And the "well, if they queued for it, they must be forced to run it" comes from a place of, honestly, butthurt.

    Again, the devs put there an option for anyone to leave any duty, for whatever reason, and no one is entitled to anyone's time. You don't get to dictate what people do with their time and if them leaving offends you, it's your choice to get offended over it.

    There's also the ridiculous notion of people here expecting others to lose their account, just because they left one dungeon right at the beginning.
    (9)

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