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  1. #1
    Player
    Novaura's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    341
    Character
    Matthia Gryffine
    World
    Exodus
    Main Class
    Dragoon Lv 90

    Change The Rules For Leaving Dungeons (aka Why People Insta-Quit Castrum Meridianum)

    Nearly every time I have got Castrum Meridianum in Main Scenario roulette over the last few months, there is a player who leaves the dungeon before it even starts and it is becoming more and more ridiculous. Because as soon as one player quits, everyone else follows suit.

    The rules for leaving dungeons need to be changed. There I am asking for a rule that I call the "Castrum Meridianum" rule. Make it so that at least 15 minutes passes before a player leaves a dungeon willingly thereby discouraging a player from leaving and that have to stay and support their party instead of continously abandoning them and making them either wait for a replacement or leaving the dungeon and forcing them to requeue, in DPS instances for a long time.

    It's time that players of this game step up and help each other out. This is a game that makes you do that and if that is beyond your comprehension, then just stop playing.
    (1)
    When there are those who say it cannot be done, we rise to the occasion and defy all expectations!

    True to the Blue, I am an Azure Dragoon.

  2. #2
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
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    4,918
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I don't find people do that as much now. That was a problem for quite some time but seems to have gotten much better for me at least and I run main at least twice a day on two different characters. I don't think the penalty needs to be increased but the differences in xp awarded for that duty should be higher than it is. That's why people are leaving.
    (8)

  3. #3
    Player
    Edax's Avatar
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    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by LaylaTsarra View Post
    I don't find people do that as much now. That was a problem for quite some time but seems to have gotten much better for me at least and I run main at least twice a day on two different characters. I don't think the penalty needs to be increased but the differences in xp awarded for that duty should be higher than it is. That's why people are leaving.
    Uhh, I myself did this just yesterday. 2 People left Castrum, so I left. Then I got Praetorium and my progress from level 79 to 80 as RDM was assured. Granted most of the time people will stick with Castrum, but it's still a regular occurrence that people ditch it. I've done the MSQ roulette everyday for the past 7 days and ditched Castrum twice because people starting leaving.
    (0)

  4. #4
    Player
    Avidria's Avatar
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    Sep 2015
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    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Or improve the rewards to make running Castrum more appealing instead of how it feels now, which is the "ugh I could've had Prae" roulette sink
    Make a forced delay on when you can leave and you just end up with people refusing to move and asking to be kicked more often, probably. That already happens now with people not wanting to eat the 30 minute timer.
    Also, some dungeons (a lot of dungeons if the group is good) literally take like 15-20 minutes so you'd be effectively locking people in for the entire dungeon regardless of what may or may not happen - including irl stuff. Again leaving somebody as afk deadweight and requiring a kick.
    (25)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Avidria View Post
    Or improve the rewards to make running Castrum more appealing instead of how it feels now, which is the "ugh I could've had Prae" roulette sink
    Make a forced delay on when you can leave and you just end up with people refusing to move and asking to be kicked more often, probably. That already happens now with people not wanting to eat the 30 minute timer.
    Also, some dungeons (a lot of dungeons if the group is good) literally take like 15-20 minutes so you'd be effectively locking people in for the entire dungeon regardless of what may or may not happen - including irl stuff. Again leaving somebody as afk deadweight and requiring a kick.
    This. People quit because they don't think the reward is worth the effort / time investment.

    That's purely on the SE Dev team.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
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    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Deceptus View Post
    This. People quit because they don't think the reward is worth the effort / time investment.

    That's purely on the SE Dev team.
    I suguessted it in a different thread and IIRD I got a response that mention that it shifted the problem (As I mention on my post in this thread), by making Prae unappealing in comparison (more time for the same amount or less EXP). Its a catch-22
    (3)

  7. #7
    Player
    Penthea's Avatar
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    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Novaura View Post
    The rules for leaving dungeons need to be changed. There I am asking for a rule that I call the "Castrum Meridianum" rule. Make it so that at least 15 minutes passes before a player leaves a dungeon willingly thereby discouraging a player from leaving and that have to stay and support their party instead of continously abandoning them and making them either wait for a replacement or leaving the dungeon and forcing them to requeue, in DPS instances for a long time.
    No. The freedom of being able to leave when you want is important.

    What if you have an emergency and have to leave the game? Right now you can just say "sorry I gotta go" leave, and the group can continue without you or get someone else. If a player cannot leave within the first 15 minutes of the dungeon then that means the group is landed with a dead weight no one can do anything about if a player, for whatever reason, is unable to play.

    Also with how the blacklist system works, players should have the freedom to leave an unpleasant situation if they want to. Blacklisting someone doesn't remove them from the pool of players DF uses to make groups. What if you end up in a DF group that has a person who bullied you? Well tough poop you have to endure them for 15 minutes before the game allows you to leave.

    Anyway that 15 minute period of being unable to leave cannot stop a player from just shutting down the game and wait out the 15 minutes before launching it again. Your suggestion doesn't really fix anything. It would cause more problems.

    Quote Originally Posted by Avidria View Post
    Or improve the rewards to make running Castrum more appealing instead of how it feels now, which is the "ugh I could've had Prae" roulette sink
    Reducing the incentive to leave is how you fix this. Make it so that the content feels worthwhile to play instead of keeping as an "uuuuuuurgh this is a waste of time compared to Prae" situation.
    (4)

  8. #8
    Player
    Verrabbit's Avatar
    Join Date
    May 2020
    Posts
    20
    Character
    Roskva Miret-krol
    World
    Siren
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Novaura View Post
    Make it so that at least 15 minutes passes before a player leaves a dungeon willingly thereby discouraging a player from leaving and that have to stay and support their party instead of continously abandoning them and making them either wait for a replacement or leaving the dungeon and forcing them to requeue, in DPS instances for a long time.
    If people don't want to run "x dungeon", be it Castrum Meridianum, (insert unpopular dungeon here), etc., then I doubt that would change their mind and would just lead to more issues: people would DC/force-quit to get around the timer, resulting in them being dead weights that can't be replaced without them being kicked (which can only be initiated after 5 minutes). At least in the case of Castrum, if people leave before the gate drops, the party refills almost instantly.
    (13)

  9. #9
    Player
    Violet_Galaxy's Avatar
    Join Date
    Aug 2018
    Location
    Mist
    Posts
    485
    Character
    Mimi Peach
    World
    Balmung
    Main Class
    Sage Lv 100
    Quote Originally Posted by Novaura View Post
    Nearly every time I have got Castrum Meridianum in Main Scenario roulette over the last few months, there is a player who leaves the dungeon before it even starts and it is becoming more and more ridiculous. Because as soon as one player quits, everyone else follows suit.

    The rules for leaving dungeons need to be changed. There I am asking for a rule that I call the "Castrum Meridianum" rule. Make it so that at least 15 minutes passes before a player leaves a dungeon willingly thereby discouraging a player from leaving and that have to stay and support their party instead of continously abandoning them and making them either wait for a replacement or leaving the dungeon and forcing them to requeue, in DPS instances for a long time.

    It's time that players of this game step up and help each other out. This is a game that makes you do that and if that is beyond your comprehension, then just stop playing.
    No. I'd rather they leave in the beginning then have to worry about the inevitable vote kick drama that normally follows when a vote kick doesn't pass. That issue, while it still happens, has slowed down significantly based on my experience.
    (13)

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,161
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Oh, you crossposted this. Okay. Here's my reply again.


    I'd wager this will be a non-issue come 5.3. The devs are not oblivious to the unhappiness with which much of the player base regards Castrum Meridianum and the Praetorium. I will be genuinely surprised if their ARR revision todo list didn't include converting Castrum Meridianum and Praetorium into solo duties or light party dungeons.


    But at any rate, it sounds like what you want to do is hold people hostage, and if you think that'll cause fewer attitude problems in the DF, you are quite mistaken.

    And I'm saying that as someone who has not once in the history of the game ever left a duty at the start just because the roulette didn't put me in the duty I wanted. Forcing people to stay in a duty they don't want to do isn't going to fix anything. The people who would leave and take a 30 minute DF lockout now are the same people who have no reservations against idling at the entrance for fifteen minutes or until the party kicks them. What you ask will just increase nonparticipation.
    (14)
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