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  1. #11
    Player
    Arngrim_Greyashe's Avatar
    Join Date
    Feb 2016
    Posts
    849
    Character
    Grimnir Greywolfe
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    The OP's attitude is pure toxicity. "Help me through a dungeon you don't want to do or you should just stop playing this game." I'm all for helping people through things, but FORCING people to stay if they don't want to is literally holding them hostage. No thanks. Maybe reevaluate how seriously you're taking this game, OP.
    (9)

  2. #12
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    The primary issue is that at a certain point, the MSQ roueltte offers two mutually exclusive rewards.

    The first of which is tomestones, which are used to buy endgame gear to get a jump start on xpac dungeons for "free", players farmingthsoe would prefer meridianun because its shorter. Though this msolty applies to the SHB tomes as until you're capped you cna get both poetics and exp at the same time.

    However the second is a massive amount of exp that could give you a full bar or close to most of the time...if you get Prae.

    The simplest solution would be to just remove the MSQ roulette and make them solo instances or Level 50 light party dungeons (brinigntem a little in line with other simialr dungeons). You know, Solomon the rewards. As making them give the same amount of exp would just makepeople ragequit prae instead, shifting the problem.
    (0)

  3. #13
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Fynlar View Post
    I don't get why people leave Castrum. The way I see it, the primary draw of the MSQ roulette is to get poetics, and Castrum is nearly twice as fast as Prae yet gives just as many poetics. And if you're there for EXP on the side, you're really just shooting your own EXP in the foot by leaving and giving yourself a lockout.
    That's why I leave when someone else already left first. No lockout, no suffering through a dungeon I don't enjoy for a fraction of the exp I could've had in Prae. Only real loss is the queue time but it's worth it for me purely because Castrum is just so unenjoyable. Not that Prae IS enjoyable, but at least in Prae it's about 70% afking through cutscenes where I can go do something else at the same time.

    Quote Originally Posted by Rongway View Post
    I'd wager this will be a non-issue come 5.3. The devs are not oblivious to the unhappiness with which much of the player base regards Castrum Meridianum and the Praetorium. I will be genuinely surprised if their ARR revision todo list didn't include converting Castrum Meridianum and Praetorium into solo duties or light party dungeons.
    I'd be sad to see the easy exp go, but frankly this is something I think they definitely should do. Those never should have been group dungeons at all, and I'm glad they seem to agree and haven't made the mistake of filling raids with long cutscenes again.
    (3)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  4. #14
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    I've always just been a simple fan of creating the penalty of: "if you leave/or are kicked in a dungeon that pops in a roulette, then when you try to re-queue later, it'll <only> put you back into that dungeon with a new group."

    So if someone genuinely had to leave or someone got a genuienly toxic group, etc; they take their 30min penalty, come back, re-queue and the game puts them back into the dungeon they left before. No biggie. But for people trying to get a specific dungeon (Castrum vs Prae, people leaving if they get a 'hard' 24 man, etc) Then if you leave your Castrum group? You're getting thrown back into Castrum if you try to queue again later, turning it into a 'either do the dungeon or forfeit your daily bonus' deal.
    (1)
    Last edited by MariaArvana; 05-11-2020 at 03:15 AM.

  5. #15
    Player
    Tsalmaveth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    208
    Character
    Verdandir Sadi
    World
    Balmung
    Main Class
    Scholar Lv 90
    No.

    No one has a right to 'force' anyone to do any dungeon they do not want to do. Ever.
    (15)

  6. #16
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Avidria View Post
    Or improve the rewards to make running Castrum more appealing instead of how it feels now, which is the "ugh I could've had Prae" roulette sink
    Make a forced delay on when you can leave and you just end up with people refusing to move and asking to be kicked more often, probably. That already happens now with people not wanting to eat the 30 minute timer.
    Also, some dungeons (a lot of dungeons if the group is good) literally take like 15-20 minutes so you'd be effectively locking people in for the entire dungeon regardless of what may or may not happen - including irl stuff. Again leaving somebody as afk deadweight and requiring a kick.
    This. People quit because they don't think the reward is worth the effort / time investment.

    That's purely on the SE Dev team.
    (6)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #17
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Deceptus View Post
    This. People quit because they don't think the reward is worth the effort / time investment.

    That's purely on the SE Dev team.
    I suguessted it in a different thread and IIRD I got a response that mention that it shifted the problem (As I mention on my post in this thread), by making Prae unappealing in comparison (more time for the same amount or less EXP). Its a catch-22
    (3)

  8. #18
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tsalmaveth View Post
    No.

    No one has a right to 'force' anyone to do any dungeon they do not want to do. Ever.
    Main story says "hi".
    (1)

  9. #19
    Player
    Tsalmaveth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    208
    Character
    Verdandir Sadi
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Main story says "hi".
    That still doesn't force other people to do it more than once, and certainly doesn't give anyone the right to force them to. If others have already done it and are not interested in it, they are FREE TO LEAVE. There is already a penalty for dropping out. That's all there needs to be. Both of those dungeons can already be done with less than 8.
    (6)

  10. #20
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I actually tried MSQ roulette earlier for a change of pace.

    The queue took 28 minutes, then Castrum took another 30 or so and I got maybe 1.3m exp at lv57. On the other hand, I can clear Sohm Ahl in 12-14 minutes with my offence 5 stacked Squadron for 1 mil exp. MSQ isn't a bad chunk of poetics, but then I can still do a full hunt train and 2 Sohm Ahl runs in the same time which is tons more reward.
    (5)

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