This. People quit because they don't think the reward is worth the effort / time investment.Or improve the rewards to make running Castrum more appealing instead of how it feels now, which is the "ugh I could've had Prae" roulette sink
Make a forced delay on when you can leave and you just end up with people refusing to move and asking to be kicked more often, probably. That already happens now with people not wanting to eat the 30 minute timer.
Also, some dungeons (a lot of dungeons if the group is good) literally take like 15-20 minutes so you'd be effectively locking people in for the entire dungeon regardless of what may or may not happen - including irl stuff. Again leaving somebody as afk deadweight and requiring a kick.
That's purely on the SE Dev team.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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