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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    Actually has been explained by yoshi the reason of this, and sound reasonable: PVP.
    He made an example where a melee engage a mage : the mage cast a powerful nuke (let's say thundaga), the melee run away to avoid it, and the mage follow him without interrupting the cast = melee dead. Since would be painful introducing this feature where pvp will be live, they are releasing now so we can stat praticing.
    It's actually a really valid argument in a game with pvp. I'll miss casting in movement, but i'll live with it
    And this would be the reason I want pvp to be it's own zone, with it's own rules.

    PvP just screws with PvE because people who PvP a lot, will complain until some class/job is gimped. I am not even going to do it, but it's going to effect me.

    Watch even with this stupid movement cancel everyone is going to complain how "apparently over-powered Thaumaturge is, with Instant-AoE bind. Sleep is too quick nerf it, Thundaga combo is too powerful, nerf stoneskin/ sanguine rights it blocks too much of my damage I can't one shot this Thaumaturge"
    (9)

  2. #2
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    And this would be the reason I want pvp to be it's own zone, with it's own rules.

    PvP just screws with PvE because people who PvP a lot, will complain until some class/job is gimped. I am not even going to do it, but it's going to effect me.
    This, a million times. PvP should have it's own rules, not force itself on people who don't want anything to do with it.
    (5)

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