Quote Originally Posted by yukikaze_yanagi View Post
Actually has been explained by yoshi the reason of this, and sound reasonable: PVP.
He made an example where a melee engage a mage : the mage cast a powerful nuke (let's say thundaga), the melee run away to avoid it, and the mage follow him without interrupting the cast = melee dead. Since would be painful introducing this feature where pvp will be live, they are releasing now so we can stat praticing.
It's actually a really valid argument in a game with pvp. I'll miss casting in movement, but i'll live with it
And this would be the reason I want pvp to be it's own zone, with it's own rules.

PvP just screws with PvE because people who PvP a lot, will complain until some class/job is gimped. I am not even going to do it, but it's going to effect me.

Watch even with this stupid movement cancel everyone is going to complain how "apparently over-powered Thaumaturge is, with Instant-AoE bind. Sleep is too quick nerf it, Thundaga combo is too powerful, nerf stoneskin/ sanguine rights it blocks too much of my damage I can't one shot this Thaumaturge"