As it currently stands status ailments are not very detrimental when it comes actually fighting. Yoshi-P and team is making massive medicine revamps which will be quite useful for such situations. As it stands now however, all the items relating to negating status ailments are quite useless.
I’m going to use FFXI as a reference here for a moment. So get over it.
When one was poisoned by a Funguar in West Ronfaure, you knew there was a darn good chance you were about to die. Now in FFXIV, I have 3,000 HP and I’m losing like 20 HP every 5 seconds? (Outside of Cassie, because that Morbol can be a little mean). I don’t even need to heal through that because by the time it has worn off it hasn’t even done anything to me.
If I was silenced by imps in Caedarva mire as a mage, my Party has a good chance at wiping because I wasn’t smart enough to bring Echoes along with me. In FFXIV, everyone has cure and can withstand if their main healer gets silenced for the massive 30 seconds.
Blind in XI was simply evil, especially when using multi hit weapon skills. In XIV, monsters die so quickly one person being blind doesn’t do anything to the party’s damage output.
Those are just some examples of how status ailments are simply too weak in XIV. The problem isn’t limited to just that though because these effects are rarely used by the mobs within the game. There are hardly any magic based monsters.
I understand that these effects are still under the FFXIV 1.0 battle system and this quite possibly may change with 2.0. They will be adding new monsters, bringing back old spells that were eliminated, and reconfiguring the battle system. So it is a possibility that this suggestion may already be being considered by the development team. However the suggestion can’t hurt.
Please Yoshi-P. I want to say “Dammit! I’m silenced” rather than “Oh, I’m silenced…..cool
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