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  1. #23
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AC9Breaker View Post
    I personally really like where DRK is right now. In fact I think all the tanks are in a pretty good spot right now and nearly evenly balanced out with just enough of a twinge in differences to make them unique and fun.
    In terms of general play DRK "Unique" gimmicks being The Blackest Night, which you might as well not even bother having because you would have spent that 3k MP on Edge/Flood of Darkness/Shadow anyway if the shield does break(which makes it a not fun gimmick mind you), guessing physical tankbuster or magical tank buster with Dark Mind, and then Living Dead simply exists because it's THE worst invuln out of all of the invulns, and Living Shadow is just a watered down Demi-Bahamut(which MCH also got btw) which means it's better to use Bloodspiller instead, which makes the number pointless gimmicks that are not fun and/or boring at 4.


    WAR gimmick are... Infuriate, guaranteed Direct Crits, Shake It Off gimmick and choosing between Raw Intuition and Nascent Flash, A.K.A. gimped Bloodbath, Fell Cleave until Upheaval is up, and Holmgang being the second worst invuln in the game, with only one of these being potentially good(guaranteed Direct Crits) if WAR had more than just Storm's Eye(which is worse than Edge/Flood of Darkness/Shadow because it's a GCD and locked behind a combo), with everything other gimmick needing a rework and I would rather WAR's damage up would be locked behind Berserk than Storm's Eye.


    GNB has Burst combo, which feels slow when you first unlock GNB until you unlock Continuation(which should be available as soon as you unlock GNB), their Invuln has the potential to be good if Aurora was a lot better and doesn't "ghost"(activate recast but doesn't activate the effect itself), Brutal Shell could also be a lot better which would also make make Heart of Stone better.


    PLD has Clemency, Hallowed Ground which is the best invuln in the game so long as it doesn't "ghost" but it's recast does need to be shorter, Divine Veil which I would rather it be a an AoE heal that shields, Cover which used to be good but got nerfed to the point where you might as well use Intervention because tether range sucks on Cover(just like DRG Dragon Sight), Passage of Arms which needs to a be a heal field that shields and regens, and the magic spam burst that got transferred to WAR as Fell Cleave spam, and DRK as Bloodspiller spam which looks awful because of physical attacks needing more variation in animation outside of one animation spam, which is why the re-worked Sword Oath needs some more time in the oven by baking Rage of Halone and Royal Authority into it with 3 Sword Oath stacks/Atonement being available at level 50, a trait that makes Sword Oath stronger with less stacks with Rage of Halone the second Sword Oath Weaponskill at level 60, Royal Authority the third Sword Oath Weaponskill at level 70.

    But tanks DPS rotation boils down spam 1-2-3 ST or 1-2 AoE for 60-90 second and then press 1 GCD button 5-7 times(if you're unlucky enough to see max. #) along with another button spam 3-4 times(if you're unlucky enough to see max. #) which is basically the big complaint for tank rotations in general.
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    Last edited by DRKoftheAzure; 05-05-2020 at 07:52 AM.
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

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