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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    this suggestion remember me to much to old HW drk where you whole kit work to keep darkside up, the most active you was the most easy you have it to keep everything going smoothly wich was so good. the changes of delirium are like adding a touch of SB to this wich i apreciate and the sinergy betwen buffs are well made.

    i like it and most importantly will make DRK not being a dead job every time he trow all his stuff, my personal suggestion is make blood delirium have a shorter recast, long recast are painfully boring especially if you don't have anything to cover in middle and DRK have already living shadow covering the 120s window, a 60s recast would make it much more active, DRK will need something more on his interplay but its a good start.
    (1)

  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Thanks for your praise
    Quote Originally Posted by shao32 View Post
    i like it and most importantly will make DRK not being a dead job every time he trow all his stuff
    This was my goal here, DRK in HW never really used to "burst" like other jobs. It was unique, and worked well enough, even when their abilities were shifting. I wanted to revive this concept to replace "Unga-Bunga 2.0".

    The the recast part... I'm not sure either... I agree 120s recast does indeed overlap with Living Shadow. Might be good, might be bad. Maybe 90s like current version, for an always shifting, interessting burst window. Should the recast be reduced to 60s, I would prefer it replaces BW via trait. Otherwise we just end up using both abilities in a row, which seems rather unnecessary.

    Note, I just gave some effect ideas for BloodDelirium - not all should be included, or should changed to ensure an enjoyable playstyle without lacking in dps, or vice versa. Honestly, right now I can't really tell what would go well. If I got some free time on my hands, I'll try to simulate different combinations, and how they work in a rotation.

    Lastly, on E/FoS "spaming" - if this gets too annoying (like DA spam in SB), the simple solution would be to increase mana cost, potency and BW duration extension respectively.
    (0)

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