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  1. #1
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Juzjuzz View Post
    I really like the idea but the mana cost reminds me of good old dark arts spam... (maybe i'm wrong).
    No, you are exactly right. At first, it was my intention to "revert" those Shadow skills to DA values (to ensure more possible usages of TBN/EoS/FoS), but currently - after doing some rotation mappings with CPM and such - I almost certain, it would be better to even increase the mana cost - to lower the CPM of these Shadow skills. But what amount? I am not sure yet. I've done 2-3 different versions before I started with a new, more promising version, away from DA cost value.

    spammy is worse imo
    I admit, my first post was more like "just throwing some cool ideas into the room". I still think it's better than what we currently have with DelIRium (or what SE dev team has probably thought of), but I honestly don't want Stormbloods DA spam back either. When I did more detailed simulations with the "spam BD", I noticed the EoS CPM going up to 12 which made me discard those versions entirely.

    Just a heads-up, I've not abandoned this project yet. It was mostly well received from what I've read, yet with the fear of being too spamy.
    I was testing EoS usage on higher SkS, and at what GCD I start to clip when double-weaving. Even tho I have a pretty good connection/ping to server, at 2.15s it gets pretty difficult to not have the slightest clip. I imagine someone with 200 ping will have even more trouble. So, my assumption 5% recast reduction should be enough for a double-weaving job is most likely true.
    I am also still trying different combinations of mana gain from BW/SS/BS/BD, mana cost, gauge gain/spend options, potency/buff adjustments, CPM count etc etc. Just don't have much time on my hands rn. Tho, I will update the OP once I have a satisfying result. Until then, please take everything in the current OP with a grain of salt.
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  2. #2
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ArianeEwah View Post
    No, you are exactly right. At first, it was my intention to "revert" those Shadow skills to DA values (to ensure more possible usages of TBN/EoS/FoS), but currently - after doing some rotation mappings with CPM and such - I almost certain, it would be better to even increase the mana cost - to lower the CPM of these Shadow skills. But what amount? I am not sure yet. I've done 2-3 different versions before I started with a new, more promising version, away from DA cost value.
    The pb i hear with drk since i started to play it is this " we spam 1 skill too much " how much mp is spend doesnt have anything to do with that :
    Imagine having DA increase BW duration and then Eos/FoS and even our good friend Frey being MP dump that does more damage.
    Edit : ofc the timing of the skill need to be changed for this idea to work, but my idea seems less anoying than trying to make 1 skill not too spammy.
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    Last edited by Juzjuzz; 05-05-2020 at 08:46 PM.

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