Quote Originally Posted by ArianeEwah View Post
In my opinion, Darkside as it is right now or was in HW/SB has lost its purpose.
Apparently, the Devs don't want the mana drain from HW. It could've been a trait in SB (or even now), as it didn't fall off when you reached 0 mana, and you lost more in turning DS off instead of keeping it on. DS was turned on before the fight, and kept active during the fight - except for downtime if it was long enough to recover more than 600 mana, or gain through Refresh/Ewer.
DS rn is so simple, you could actually increase all potencies by 10% across the board, or gain a trait at lvl 30, and it would change nothing. It's just the Devs wanting to keep the name "Darkside" for... lore or something? Just like they kept "Dark Arts", now gained from TBN for a "free E/FoS".
Fair enough. Especially with the last 2 sentences.

Quote Originally Posted by ArianeEwah View Post
I don't really get your rant.
This is reduntant because of what you say next.

Quote Originally Posted by ArianeEwah View Post
I never said, I want to suggest another combo, but change BW and Delirium design because I detest DRK Unga-Bunga. Just like WAR, DRK ends up even using more BloodSpiller than E/FoS. So, if anything gets spamed rn, it's BS.
It's still spamming 1 other button but way more frequently, and actually makes it less interesting

Quote Originally Posted by ArianeEwah View Post
Even DA used to get spamed more often than that. (ratio DA 7: SE combo 5: BS 2)
In Stormblood; Yes it did get spammed more often because of Syphon Strike, which only added more damage and no other additional effect. Which was only better used on Bloodspiller(especially if you TBN was successfully proced), Souleater while in tank stance for extra healing,(which is whole other rant in of itself because of certain Bloodbath not baked into DRK toolkit in Stormblood but that's the short version) and Power Slash when not in tank stance(which was generally the result of DPS not using aggro dumps but Diversion was still pretty bad, because it would have worked better as a toggle instead of a cooldown but it was still better to use Dark Arts on Power Slash was better than Dark Arts on Syphon Strike) and in Dungeons Dark Arts Spam was worse due to Abyssal Drain spam, because Unleash did basically no damage in Stormblood(which they eventually fixed with Quietus and making Sole Survivor go off once it feel off albeit weaker than if the target was killed before it fell off but still good before going for the "dumbing down the class" approach in this expansion).

In Heavensward; Dark Arts Spam was only really bad in Dungeons and could be alleviated with Dark Arts+Dark Passenger and Dark Art+Dark Dance for basically 15 seconds of dodging most attacks(and Sole Survivor was more bloat than help during this time frame), but the devs doubled down on Dark Arts spam in Stormblood with Syphon Strike and removal of Dark Dance.