


People claim retainers are pay 2 win. But I understand what you mean now.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Im curious.Not really. I think most realize that putting content or pay 2 win stuff behind a Cash Shop in a subscription MMO is a death sentence. The slippery slope argument is that they stale the base game cosmetics to drive Cash Shop sales. Not saying that's the case right now and it may be a fallacy or whatever but some just don't want this to be a possibility out of principle.
If for every 1 new item that got sold through the Cash Shop funded the addition of 2 new items for the game through gameplay, would you still call it a death sentence?



WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?




Game has been dying for the last 6 years. It's a standard forum prediction. Nothing new here. Log in queues speak for themselves when you get them on a daily basis.
If it's a pay to win item that gives a clear advantage ingame? Like if they sold means to get better gear in Cash Shop, no way people will put up with that in a subscription game even if it could potentially lead to more in game content (which it won't, because of the exodus).
Nobody is saying that the game is dying
Because WoW focuses on gameplay mechanics, raids and dungeons while XIV shifting to casual social stuff, reducing difficulty of most things.
Not sure if serious. Do you know what the #1 complaint is on the WoW forums? Or at least was when I stopped playing back in Legion? The game was too easy and catered to casuals. That's been the hot-button debate over there for years.
Also, WoW is a raid focused game with a paper thin contrived plot, which works for them because nobody plays WoW for the story. FFXIV meanwhile, focuses on great storytelling, interesting characters, adherence to established lore, with some dungeons and raids thrown in for good measure, each with savage and extreme modes. And by the way, a Blizzard dev praised Thordan Extreme.
But if all you want to do is raid, WoW is for you.



Except it's "a bit more comfort in managing space", not P2W. It's certainly a nice bonus, along with possibility to level those retainers and send them on ventures, but it's not something what will make you OP in comparison to others.


WoW and FFXIV tend to differ in execution of the end game due to the gameplay avenues they both provide. WoW is all about linear progression via combat, with crafting being a supplement to that direction. FFXIV tends to have linear progression as an option. They have crafting and other things that people can participate in.
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