Because WoW focuses on gameplay mechanics, raids and dungeons while XIV shifting to casual social stuff, reducing difficulty of most things.
Not sure if serious. Do you know what the #1 complaint is on the WoW forums? Or at least was when I stopped playing back in Legion? The game was too easy and catered to casuals. That's been the hot-button debate over there for years.
Also, WoW is a raid focused game with a paper thin contrived plot, which works for them because nobody plays WoW for the story. FFXIV meanwhile, focuses on great storytelling, interesting characters, adherence to established lore, with some dungeons and raids thrown in for good measure, each with savage and extreme modes. And by the way, a Blizzard dev praised Thordan Extreme.
But if all you want to do is raid, WoW is for you.
Bunch of useless info dropped again.Not sure if serious. Do you know what the #1 complaint is on the WoW forums? Or at least was when I stopped playing back in Legion? The game was too easy and catered to casuals. That's been the hot-button debate over there for years.
Also, WoW is a raid focused game with a paper thin contrived plot, which works for them because nobody plays WoW for the story. FFXIV meanwhile, focuses on great storytelling, interesting characters, adherence to established lore, with some dungeons and raids thrown in for good measure, each with savage and extreme modes. And by the way, a Blizzard dev praised Thordan Extreme.
But if all you want to do is raid, WoW is for you.
Well, if WoW is too easy and catered for casuals, I have very bad news for you about most of our playbase. People come here to just read the story and talk with other people, they dont want to grind, do harder content, they happy that they getting less dungeons and dont want devs to make them more interesting because "it will be boring someday anyway". And devs see this pattern and make stuff even easier than it was, like adding "easy difficulty" to duties, making crafting more casual friendly, taking off adds from raids to save people precious time.
Game develops casual stuff, instead of improving PVE, that's why THE contender to the king is less and less likely, because it trying to cater different types of people.



WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Big difference between making hardly beatable boss fights and fishing on boat. There is almost none midcore difficulty content in XIV, you either farm old dungeons in roulette or dancing in savages. No world quests, no PvP, harder dungeons, dailies to obtain gear, no rares to kill for mounts or even normal armory and mount collection.
But XIV shines in other way, RP, casual communication with people, housing, story and few minigames that you'll try and never go back. FF feels like social platform, while WoW has more "game" into it.
That's why I compared it to other "social platform game", and really, devs should think about implementing shops from players, as we can see, people dont have that much problems of adjusting hairs and porting new ones on Viera's for example. So maybe hiring few talened people wouldnt hurt much as long as they using their original models.
Last edited by yukiiyuki; 05-05-2020 at 09:51 AM.


FFXIV has a problem with mid-core content because mid-core content doesn't pay out in the long run. The only reason hardcore content exists is to keep players who are dedicated to the game paying subs until the next content drop hits. Mid-core content is roughly trying to achieve the same thing, but with the bar lower it means more people finish the content before the next patch hits. Thus, mid-core content has a much shorter shelf life than the EX and savage content, which is still being produced today.



Wildstar didnt cater to anyone. Wildstar could have been marketed as: Woefully misleading trailers, exceedingly awful gameplay, more guns than anyone else and it would have been more accurate than anything they may have at one time claimed the game was catered to.
At points in its development, it was "catering to" all four facets of Bartles, depending on which promo material set they were using that day, and it ended up being a nonsense trainwreck because it delivered about 0% of what they claimed.
Help build cities! Turned in to "click here and donate resources, then eventually youll get a station that lasts 15 minutes and buffs people for a few minutes'.
HI WHERE IS THE CITY I CAN HELP BUILD? (Nowhere.)
Though this thread is another good laugh at how bad Squeenix of yesteryear was at knowing what it would and wouldn't do for money.
What company on this earth isn't doing what they do for money? Also.. why did someone bring up an old thread from the 1960s back to life?Wildstar didnt cater to anyone. Wildstar could have been marketed as: Woefully misleading trailers, exceedingly awful gameplay, more guns than anyone else and it would have been more accurate than anything they may have at one time claimed the game was catered to.
At points in its development, it was "catering to" all four facets of Bartles, depending on which promo material set they were using that day, and it ended up being a nonsense trainwreck because it delivered about 0% of what they claimed.
Help build cities! Turned in to "click here and donate resources, then eventually youll get a station that lasts 15 minutes and buffs people for a few minutes'.
HI WHERE IS THE CITY I CAN HELP BUILD? (Nowhere.)
Though this thread is another good laugh at how bad Squeenix of yesteryear was at knowing what it would and wouldn't do for money.



In the first year of release wildstar tried to cater to "Hardcore" players with mega difficult endame instances. It was their marketing and constant claim. I had a couple guilds trying to play and we enjoyed most of what the game had to offer but that's pretty much all it had was difficulty with little explanation.Wildstar didnt cater to anyone. Wildstar could have been marketed as: Woefully misleading trailers, exceedingly awful gameplay, more guns than anyone else and it would have been more accurate than anything they may have at one time claimed the game was catered to.
At points in its development, it was "catering to" all four facets of Bartles, depending on which promo material set they were using that day, and it ended up being a nonsense trainwreck because it delivered about 0% of what they claimed.
Help build cities! Turned in to "click here and donate resources, then eventually youll get a station that lasts 15 minutes and buffs people for a few minutes'.
HI WHERE IS THE CITY I CAN HELP BUILD? (Nowhere.)
Though this thread is another good laugh at how bad Squeenix of yesteryear was at knowing what it would and wouldn't do for money.
Once we realized that every single endgame boss would be nights and nights of science (deaths) followed by figuring out where we were lacking (there were a LOT of hard set thresholds for damage and defense) we all went back the games we had fun in which were not putting all their eggs into the "our endgame is crazy hard" basket. I'm sure they changed as they realized the hardcore market alone couldn't support them.. but that was their thing when it released.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
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