Quote Originally Posted by ReiMakoto View Post
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I'm not sure how long you've played, possibly longer than me, possibly not, but in ARR originally, the tank stance offered no extra enmity, and it was only present on skills and spells themselves. The tank I took up back then was Warrior. To hold hate in AOE, you had to have Maim + Berserk, and then you had to go through each monster with your enmity combo as fast as you could, or you were going to lose something. When they added enmity to stance and to overpower, it got better, easier, but depending on gear differences and whether or not your DPS were AOEing like normal or not, then it was still possible to lose agro.

As far as Heavensward goes, again, it was only a "joke" for Warrior, and only because Butcher's Block combo was higher potency than the other two combos while still giving a Wrath stack. Ninjas weren't in every comp, and not every Ninja was on the ball with Smokebomb and Shadewalker. Plus, Smokebomb usually went to the WHM, because AOE healing created such a high amount of enmity that it had to be curbed, particularly without a WAR tank.