Quote Originally Posted by Shurrikhan View Post
While I agree with your point on enmity combos, how does turning AoEs from mod-1 actions into mod-2 actions make for better economy, let alone more flow? All that's accomplished is to lock the major benefits of your AoEs behind a GCD of ramp-up and to remove the ability for PLDs or DRKs to grab AoE threat w/o breaking their ST combos.

I'd much sooner take back diversity in AoE choices (such as between the heal of Steel Cyclone vs. the pure damage of Decimate, the damage of AD vs. the lack of combo break on UL, or the mitigation and lack of combo break on Flash vs. the damage of TE) over this A-B-A-B-A-B bloat we have now.

By all means, if enmity was all the other combos would accomplish and matters of enmity itself were to remain as easily compensated for by just boosting our damage stats, let's be rid of them. But let's not pretend that substituting one failing for another makes the second any less a failing. Enmity combos were bloat. The AoE combos we have now are likewise bloat.
I mean there's not many if any situations that I can recall where I need to go from ST to AoE outside of dungeons and even then it doesn't really happen often.

I mean if you want to revert back to spam one button repeatedly even though everyone gives out about how braindead tanks are because of spam...maybe they will maybe they won't.

Also I wouldn't call AoE combos bloat per se, since I get plenty of use of of them, aggro combos I personally went out of my way to avoid using, shield bash is a perfect example of this, while only still around for thematic purposes really, it's not on my hotbar, as there's no need for it.