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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean I've used my AoE combos a damn sight more now than I have ever used aggro combos back in SB, so tossing aggro combos, not used, aside for AoE combos I do use, means better button economy so think you lost on that one mate.
    While I agree with your point on enmity combos, how does turning AoEs from mod-1 actions into mod-2 actions make for better economy, let alone more flow? All that's accomplished is to lock the major benefits of your AoEs behind a GCD of ramp-up and to remove the ability for PLDs or DRKs to grab AoE threat w/o breaking their ST combos.

    I'd much sooner take back diversity in AoE choices (such as between the heal of Steel Cyclone vs. the pure damage of Decimate, the damage of AD vs. the lack of combo break on UL, or the mitigation and lack of combo break on Flash vs. the damage of TE) over this A-B-A-B-A-B bloat we have now.

    By all means, if enmity was all the other combos would accomplish and matters of enmity itself were to remain as easily compensated for by just boosting our damage stats, let's be rid of them. But let's not pretend that substituting one failing for another makes the second any less a failing. Enmity combos were bloat. The AoE combos we have now are likewise bloat.
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    Last edited by Shurrikhan; 05-01-2020 at 11:14 AM.