Then why not simply siphon from the things that have been given despite having not been asked for, and which arguably make the gameplay less engaging for their inclusion, such as "so much enmity no one could possibly lose it without afking" and "250% the eHP of non-tanks... passively"?
The more these things are to be considered free and irrelevant to balance, the less we can expect to see actual tanking mechanics, as they would otherwise end up making use of those advantages and show just how powerful those passive bonuses could be if we actually had tanking gameplay beyond "Hit for at least a tenth the damage of your lead dps, and press your blue button when prompted."
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