Results 1 to 10 of 502

Hybrid View

  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MerlinCross View Post
    Yes because that's what tanks needed, that was the problem that no one played tanks over; not fleshed out AoE. Espically for WAR and DRK, Eyup that was the problem.

    Also if we're talking bloat, Clemancy is still a thing and I've seen people get more mad about that than over the aggro combos, but hey.

    Bring back Aggro, make it better/harder. Completely killing it limits design space as right now it's all "Target Tanks" not "Second in Aggro". Heck it should be easier to do with the purge of Aggro skills on other classes. At the very least bring back Butcher's Block, it's far more impactful to see than Storm's Path(What is this, some weak thrust on an axe, no!).
    I mean I've used my AoE combos a damn sight more now than I have ever used aggro combos back in SB, so tossing aggro combos, not used, aside for AoE combos I do use, means better button economy so think you lost on that one mate.

    Yea so clearly you are completely oblivious to why I personally as well as others complain about paladins using Clemency. So you do not spam Clemency like a pleb because you chicken S*** scared that a healer has let you drop to 90% hp, when healers oGCDs can heal anywhere from 20% of your hp to max. So 9 times out of 10, it's wasted GCDs, when you should only use Clemency if your healer(s) are dead, for progging new fights and trying to advance in a new fight, and solo-ing content, otherwise it's wasted resource.

    So what you are telling me is, with bringing back aggro combos, you want to kill every last bit of flow that remains in tank design and butcher it with crappy combos nobody liked to use and actively want to avoid like the plague, in a game that encourages DPS the only measure of progress in this game that has any merit whatsoever simply because you have a weird outdated view of tanks where they should deal 0 damage and feel completely more s*** than they do now, as a tank main for 5 years I rather give that a pass.

    If you actually bothered to do any savage, and not casual content, there is mechanics that are based on first and second aggro, but these kinda of mechanics do not make an appearance in normal/ hard mode fights.
    (9)
    Last edited by aodhan_ofinnegain; 05-01-2020 at 04:34 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean I've used my AoE combos a damn sight more now than I have ever used aggro combos back in SB, so tossing aggro combos, not used, aside for AoE combos I do use, means better button economy so think you lost on that one mate.
    While I agree with your point on enmity combos, how does turning AoEs from mod-1 actions into mod-2 actions make for better economy, let alone more flow? All that's accomplished is to lock the major benefits of your AoEs behind a GCD of ramp-up and to remove the ability for PLDs or DRKs to grab AoE threat w/o breaking their ST combos.

    I'd much sooner take back diversity in AoE choices (such as between the heal of Steel Cyclone vs. the pure damage of Decimate, the damage of AD vs. the lack of combo break on UL, or the mitigation and lack of combo break on Flash vs. the damage of TE) over this A-B-A-B-A-B bloat we have now.

    By all means, if enmity was all the other combos would accomplish and matters of enmity itself were to remain as easily compensated for by just boosting our damage stats, let's be rid of them. But let's not pretend that substituting one failing for another makes the second any less a failing. Enmity combos were bloat. The AoE combos we have now are likewise bloat.
    (0)
    Last edited by Shurrikhan; 05-01-2020 at 11:14 AM.

  3. #3
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by aodhan_ofinnegain View Post
    I mean I've used my AoE combos a damn sight more now than I have ever used aggro combos back in SB, so tossing aggro combos, not used, aside for AoE combos I do use, means better button economy so think you lost on that one mate.

    Yea so clearly you are completely oblivious to why I personally as well as others complain about paladins using Clemency. So you do not spam Clemency like a pleb because you chicken S*** scared that a healer has let you drop to 90% hp, when healers oGCDs can heal anywhere from 20% of your hp to max. So 9 times out of 10, it's wasted GCDs, when you should only use Clemency if your healer(s) are dead, for progging new fights and trying to advance in a new fight, and solo-ing content, otherwise it's wasted resource.

    So what you are telling me is, with bringing back aggro combos, you want to kill every last bit of flow that remains in tank design and butcher it with crappy combos nobody liked to use and actively want to avoid like the plague, in a game that encourages DPS the only measure of progress in this game that has any merit whatsoever simply because you have a weird outdated view of tanks where they should deal 0 damage and feel completely more s*** than they do now, as a tank main for 5 years I rather give that a pass.

    If you actually bothered to do any savage, and not casual content, there is mechanics that are based on first and second aggro, but these kinda of mechanics do not make an appearance in normal/ hard mode fights.
    Would have been better button eco if they just put the damage into your first AoE skill. I'm one person but Ninja didn't become suddenly far more fun when they gave us a new AoE attack(It was nice that it and SAM got to upkeep buffs that way but I believe that change came later).

    You complain about Clemancy but also complain about any suggestions of removing it. Pick one. I'm not saying Clemancy needs to be spammed but when a skill seems to have a 90% chance of getting someone mad at you, that isn't Rescue, something wrong here and we can't change the community so losing the skill seems better.

    Yes, I'm saying bring back Aggro. I did not say Aggro COMBOS, but the mechanic. What flow is there in tank design right now other than "Sit there and push your go ham button when Up"? Yes the game gives you DPS as the only measurement, Fix that and bring Aggro back to help. Simply putting it back it does nothing. I'm not the only one that has 'weird outdated view' on tanks it seems. People here want them to be DPS but freak out at the idea of axing the holy trinity they want to hide behind. I've played just as long as you have and I want my tanks to feel different from my DPS, otherwise what's the point? And hint, being able to eat a tank buster isn't a big enough difference between the two.

    Please, show me these mechanics that target second aggro and not merely "Tanks" or "MT and OT" or "MT and anyone that should be near them" or "A tank needs to take this". I don't do savage, you got me there but I have an interest in TRYING them, learning them, and I have friends that do them so I'm not 100% blind like you think I am. If these mechanics are everywhere and Savage/EX it shouldn't be hard to come up with one that will hit the second in aggro. Basically, I'd like a mechanic where the OT has to make sure to be Second in threat, cause I looked around and asked but I couldn't get a clear answer. Heck, the only one I could find was in E7s with the Adds targeting "Second in Aggro" with their AoEs but Melee seem to be just as easily targeted so I'm getting mixed info.

    I mean I like E5S where the OT has to have the most Static charges to draw the add, that feels like doing something. And most the time, I'm not feeling like I'm doing anything, even on EX/Savage. Well, nothing that I wouldn't be expected to dance out of the way as DPS.

    Here's a thought for why some people don't play tanks anymore. We got bitter about seeing our role get beaten down and rather than fixed or reworked the demands are "Damage only", meanwhile the devs just want to see how much of a target dummy they can get away with making us.

    What on earth is a Tank these days?
    (1)