Quote Originally Posted by aodhan_ofinnegain View Post
Honestly to argue they should have kept combos, that were actively and adamantly avoided to quite extreme levels kinda stands to reason they should not be kept which I agree with SE decision in their removal, only adds to button bloat for some of the tanks, and keeping them would have prevented the rotation that we have for GNB, or prevented devs fleshing out AoE a bit more for tanks. The only people I've seen use Aggro combos en masse are the idiots that insisted on OT followed up with spamming aggro combo and not having a clue at level cap what they are doing, thus punishing tanks that wanted to avail of tanking in dps stance. It was more whatever if they were actually holding aggro as it didn't impact the other tank.
Yes because that's what tanks needed, that was the problem that no one played tanks over; not fleshed out AoE. Espically for WAR and DRK, Eyup that was the problem.

Also if we're talking bloat, Clemancy is still a thing and I've seen people get more mad about that than over the aggro combos, but hey.

Bring back Aggro, make it better/harder. Completely killing it limits design space as right now it's all "Target Tanks" not "Second in Aggro". Heck it should be easier to do with the purge of Aggro skills on other classes. At the very least bring back Butcher's Block, it's far more impactful to see than Storm's Path(What is this, some weak thrust on an axe, no!).