Quote Originally Posted by ReiMakoto View Post
This is a bizzare take to me
Trust me when i say this, But your reply here was far more bizarre than mine lol.

Let me wrap my head around this.
The thing that draws you to healing ... Is spending as little time as possible actually healing?

Then why are you a healer? If fight DPS optimization is whats fun for you, playing any other Role would be just as fulfilling, if not more due to the complexities in an actual DPS' rotations and positional/uptime requirements.

I said in this thread earlier, and i'll say it again. Healing as a role is at its most engaging when shit is hitting the fan. When everyone is getting smashed and I'm using my entire toolkit to make sure everyone stays on their feet.
Raid damage needs to be more sporadic. In the scenario i described, GCD filler is Cure, taking care of any small hits (Like autos etc) while you weave DPS between your GCDs. Quite literally the exact opposite method we have now, which is to refuse to GCD heal in favor of DPS.

Basically:
-More sporadic damage, not scripted.
-DPS spells moved oGCD
-Addition of new oGCD DPS spells (Stone -> Glare -> Banish weaved between Cures, for example)

We need to remove the competition between Healing and DPS with the regards to the GCD, not make it worse by turning Healers into crappier DPS jobs with healing cooldowns.