



But still.....For me, it's the fact that we already pay a subscription fee to even play the game. On top of that, this game suffers from insane item bloat, but they can't give us another free retainer (but will happily charge you monthly for more). Add in a companion app that you can pay for to give you a (slight) leg up if you're a MB player. Then you have a rather large cash shop that is priced more in line with what a F2P game will charge you. Not all outfits are dyeable. Not all mounts are shared. Glamour items can't be stored in the armoire (but you can buy more storage, so who cares!).
I get that SE is a business, and they are generally out to make a profit. That's all fine and dandy. But then you have a game like XIV, and I personally find it be be severely lacking in a lot of ways - even compared to F2P or B2P games. People love to claim that cash shop funds are going back into this game, but where are we really seeing this? Why are server limitations constantly being blamed for why they can't implement someting? Why is housing such poo? Why are Viera & Hroth still unfinished? Why are we getting less dungeons, no deep dungeon, and whatever else has been cut recently? Why can't they fix these items....but still pump out outfit and outfit, and more emotes...all for the cash shop?
Perhaps there is some truth that there is in fact a separate cash shop team (has SE ever confirmed this?), but that's a relatively moot point to me. SE is still the one controlling all the various teams who produce anything for XIV. For how much money they seemingly pull from the playerbase, it's not reflected in-game IMO.
...how is making, and selling a Dress in the Cash Shop that wasn't in the game to begin with a Greedy Practice...?

It was apparently a greedy practice due to the fact it was not put in the game to earn in some manner.
Even though SE has said, I think in two live letters, could be wrong on that number, that the cash shop is a different team and all he can do is suggest. Which means that the people who work on cash shop things get paid via cash shop things not by subs since there a different entity. Which folks have already stated.
In short, if the cash shop folk produce it ends up the mogstation, the FFXIV team produce it than it ends up in game.


I don't want things for free, I want consistent quality overall. When stuff in game looks lower grade than mogstation stuff it's an issue in my opinion.
Like someone else said, it's subjective, but you can look at my post on page 7 and judge for yourself how much effort has been put into each outfit.
I don't mind if they put cute things on mogstation that look cool and different, I just want the in game stuff to have that same quality.
If we had caster outfits that had the same attention to detail, I'd be 100% fine with this dress. But no, they gave us floaty shoulder pads with square cuts and huge rivets. It's not like that gear is coming out of Eulmore, you know, the place that's supposed to be super fancy where we see super fancy people walking about with their servants......................



That gear is Crystarium gear, so it's most likely designed after what people in the Crystarium wear - not what the people in Eulmore wear. As the people in the Crystarium are working folk with their gear being basic or armour a bit of a low-fantasy twist, the armor sets fit perfectly.I don't want things for free, I want consistent quality overall. When stuff in game looks lower grade than mogstation stuff it's an issue in my opinion.
Like someone else said, it's subjective, but you can look at my post on page 7 and judge for yourself how much effort has been put into each outfit.
I don't mind if they put cute things on mogstation that look cool and different, I just want the in game stuff to have that same quality.
If we had caster outfits that had the same attention to detail, I'd be 100% fine with this dress. But no, they gave us floaty shoulder pads with square cuts and huge rivets. It's not like that gear is coming out of Eulmore, you know, the place that's supposed to be super fancy where we see super fancy people walking about with their servants......................
I like the Crystarium gear you showed more than I do the fae dress. It's more visually appealing, doesn't have gaudy additions like the wings, dyes very nicely, and doesn't have strange pixelated textures. Once again, it's subjective. Just putting my two cents out there that in my opinion, there isn't a quality issue going on, it just happens to not cater to your taste.


Fair enough. I guess I'll just wait for when they change the general fashion theme to something that suits me better. To be honest the fae dress isn't my cup of tea either.That gear is Crystarium gear, so it's most likely designed after what people in the Crystarium wear - not what the people in Eulmore wear. As the people in the Crystarium are working folk with their gear being basic or armour a bit of a low-fantasy twist, the armor sets fit perfectly.
I like the Crystarium gear you showed more than I do the fae dress. It's more visually appealing, doesn't have gaudy additions like the wings, dyes very nicely, and doesn't have strange pixelated textures. Once again, it's subjective. Just putting my two cents out there that in my opinion, there isn't a quality issue going on, it just happens to not cater to your taste.
Well, considering the gear is called -crystarium- gear, I don't think it's really coming from Eulmore. Just saying :PI don't want things for free, I want consistent quality overall. When stuff in game looks lower grade than mogstation stuff it's an issue in my opinion.
Like someone else said, it's subjective, but you can look at my post on page 7 and judge for yourself how much effort has been put into each outfit.
I don't mind if they put cute things on mogstation that look cool and different, I just want the in game stuff to have that same quality.
If we had caster outfits that had the same attention to detail, I'd be 100% fine with this dress. But no, they gave us floaty shoulder pads with square cuts and huge rivets. It's not like that gear is coming out of Eulmore, you know, the place that's supposed to be super fancy where we see super fancy people walking about with their servants......................
But the simple reality between the quality difference is that the mogstation team is separate from the main dev team. Think about it. Every 3.5-4 months, the main dev modelers have to create hundreds of 3D models for unique gear, and create new textures/color mappings for anything they re-skin. Not to mention all the enemy models for raids, instances, etc that are unique. Taking a look at the eorzea database, they added in several hundred items in patch 5.2 alone (Crystarium, Edenchoir, Neo-Ishgardian, Ruby Weapons, Dalmascan draped set, Corsages for head, Craftsman's apron set, Re-textured gear for Anamesis list goes on, even before counting monster/arena/etc models)
Compare that to the mogstation team, who have barely any workload compared to it. Who knows what their deadlines are, but given the sparsity of their unique additions, I doubt they're anywhere as strict as the main dev team's. So its no surprise their stuff is higher quality; not only do they get more time to work on it, but they aren't as hard pressed as the main dev team is, considering they're having to make hundreds of less models than the main dev team does. I can almost guarantee you that it's not that "they know exactly what they're doing by putting more flamboyant stuff up on the mog and giving us boring outfits." It's simple dev workloads vs time constraints in action. Of course the team that gets to spend literal months painstakingly working on a small number of items will churn out much flashier and well built stuff than a team that has to create 3-4 tiers of ilvl worth of sets for every role (Fending/Healing/Casting/Striking/Maiming/Aiming/Scouting), each with unique models in a very short timespan.
Last edited by MariaArvana; 04-29-2020 at 04:12 PM.


If it's just a design choice to fit the crystarium npcs then I just have to wait for the theme to change. I hope that's the case.Well, considering the gear is called -crystarium- gear, I don't think it's really coming from Eulmore. Just saying :P
But the simple reality between the quality difference is that the mogstation team is separate from the main dev team. Think about it. Every 3.5-4 months, the main dev modelers have to create hundreds of 3D models for unique gear, and create new textures/color mappings for anything they re-skin. Not to mention all the enemy models for raids, instances, etc that are unique. Taking a look at the eorzea database, they added in several hundred items in patch 5.2 alone (Crystarium, Edenchoir, Neo-Ishgardian, Ruby Weapons, Dalmascan draped set, Corsages for head, Craftsman's apron set, Re-textured gear for Anamesis list goes on, even before counting monster/arena/etc models)
Compare that to the mogstation team, who have barely any workload compared to it. Who knows what their deadlines are, but given the sparsity of their unique additions, I doubt they're anywhere as strict as the main dev team's. So its no surprise their stuff is higher quality; not only do they get more time to work on it, but they aren't as hard pressed as the main dev team is, considering they're having to make hundreds of less models than the main dev team does. I can almost guarantee you that it's not that "they know exactly what they're doing by putting more flamboyant stuff up on the mog and giving us boring outfits." It's simple dev workloads vs time constraints in action. Of course the team that gets to spend literal months painstakingly working on a small number of items will churn out much flashier and well built stuff than a team that has to create 3-4 tiers of ilvl worth of sets for every role (Fending/Healing/Casting/Striking/Maiming/Aiming/Scouting), each with unique models in a very short timespan.
Actually wasn't aware that the mogstation team is different, only found out through this thread as I've been reading through. They could've been working on that dress since 5.0 for all we know. I knew some of the pieces was from the chinese and korean versions of the game so I didn't really question those because I assume they don't work on the main game.


Of course, SE has the authority to expand the staff on FFXIV and even get the cash shop team to work on free content. It's not like SE has to have a seperate cash shop team outside of FFXIV's main team.It was apparently a greedy practice due to the fact it was not put in the game to earn in some manner.
Even though SE has said, I think in two live letters, could be wrong on that number, that the cash shop is a different team and all he can do is suggest. Which means that the people who work on cash shop things get paid via cash shop things not by subs since there a different entity. Which folks have already stated.
In short, if the cash shop folk produce it ends up the mogstation, the FFXIV team produce it than it ends up in game.
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