Page 12 of 17 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 168
  1. #111
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,639
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    They can they just have to be smart about it.

    Melee combos should be on one button that updates in the chain. They have it for PvP. What's the difference between 1,2,3 instead of 1, 1, 1. It's boring and monotonous? Welcome to healer dps where it's 2111111111111 for our dps rotation from lvl 4 to lvl 80. Blows that excuse out of the water.

    For healers (example) WHM Cure should upgrade to Cure 2 via a trait at a certain level. At higher level gameplay, Cure 1 is essentially ignored. Why do we still have cure 1 at lvl 80 when they're not used?
    Yes, and it was heavily complained about—to the point Yoshida came out and said they wouldn't bring that system over to PvE. It may not seem like much, but I much prefer actually having to press a different button on my keyboard instead of Dragoon being reduced to 2222111122221111 the vast majority of the time.

    And we still have Cure I because the dev team has no idea how we actually heal in this game. They still think people will GCD heal instead of spamming Glare most of the time.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #112
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Yes, and it was heavily complained about—to the point Yoshida came out and said they wouldn't bring that system over to PvE. It may not seem like much, but I much prefer actually having to press a different button on my keyboard instead of Dragoon being reduced to 2222111122221111 the vast majority of the time.

    And we still have Cure I because the dev team has no idea how we actually heal in this game. They still think people will GCD heal instead of spamming Glare most of the time.
    So what they need to do is reduce the potency of healer ogcds?

    Quote Originally Posted by Esmoire View Post
    Could always consider making the tier 1 heals and healer attack spells free to use, and assigning an MP cost to some of the oGCD spells, leaning on making them costly while making the GCDs relatively cheap and noob-friendly. Could go a long ways in making MP and actions like Lucid Dreaming feel more meaningful. Wouldn't want them to reduce the potency of oGCD heals since the way the game is designed, their potency values matter less and less with each expansion, meaning the developers give you a bigger inventory of them or more charges. Rather this than add stuff like... Fey Blessing to the game.


    This sounds promising too.
    (0)
    Last edited by Valkyrie_Lenneth; 04-28-2020 at 10:15 AM.

  3. #113
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,130
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Could always consider making the tier 1 heals and healer attack spells free to use, and assigning an MP cost to some of the oGCD heals, leaning on making them costly while making the GCDs relatively cheap and noob-friendly. Could go a long ways in making MP and actions like Lucid Dreaming feel more meaningful. Wouldn't want them to reduce the potency of oGCD heals since the way the game is designed, their potency values matter less and less with each expansion, meaning the developers give you a bigger inventory of them or more charges. Rather this than add stuff like... Fey Blessing to the game.
    (2)
    Last edited by Esmoire; 04-28-2020 at 10:12 AM.

  4. #114
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    Soooooo... You're saying if nobody complains it's fine and and when people complain it doesn't matter? Gotcha.
    No, that's not what I said. -_-
    (0)

  5. #115
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ReiMakoto View Post
    A skill like this could add some depth to whm dps, if it was a 225 potency single target attack which didnt charge blood lily, you could use it to prevent your lilys overcapping while waiting for downtime to burn your healing lilies for a 900 potency gain.
    The potency would probably have to be higher to make it worthwhile. At 225 you might as well solace your tank, you would get as much damage off and a heal to boot. If it's more than 225 potency then it would become the defacto weaving tool for optimization. It would also directly compete for priority with skills from other healers. So for instance, currently, in a whm/sch comp you want your whm to use their lilies before the sch uses their aetherflow stacks. That balance could be broken and if it is then sch will need to priority heal and they will fall behind even further in dps (they're already the lowest dps in the game).
    Not saying it's a bad thing, or can't be done. Just needs some forethought and is an added complexity compared to just giving whm an ogcd dps tool that they are quite frankly lacking anyways.
    (0)

  6. #116
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,639
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    So what they need to do is reduce the potency of healer ogcds?
    Possibly, yes. They honestly need to nerf healing across the board or make monsters hit more. It's absurd just how little healing you'll actually do outside Savage.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #117
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Possibly, yes. They honestly need to nerf healing across the board or make monsters hit more. It's absurd just how little healing you'll actually do outside Savage.
    I personally think it has more to do with encounter design than any potency related stuff. Having predictable damage output will always yield the same result. The fact is that even ultimate fights are a meager 20% healing. And how many people can heal ultimate? You actually don't have that much freedom to play with potencies and making people heal more before it's too hard for many.
    On the other end you can't change encounter design without revamping mana management and breaking all the old content. They've kinda boxed themselves into this room.
    (2)

  8. #118
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Silverquick View Post
    Well the reason I don't play Red Mage much any more is because I never get to use the full spectrum of abilities anymore.

    Its boring just pressing two or three buttons all the time.

    Hell almost ALL 8-Man content is like that. Which makes it boring as hell for most jobs because it cuts out almost all of the abilities of a job with the exception of a few. At least with alliance raids or 24 Man content I got to use my Raise a lot more, like ressing a good 5 players extremely fast to get them back up.

    Or in Dungeons where I actually use AoE abilities and even use my healing on the Tank when the Healer is not keeping things up.

    8-Man Content (Raids/Trials) are boring as hell with most of the jobs because of that.

    You never get to use half the abilities of the jobs.
    W-what? I have no idea what you're talking about. If you're not using your job's kit then that's a you problem not a game problem.
    (1)

  9. #119
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,639
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by EaMett View Post
    I personally think it has more to do with encounter design than any potency related stuff. Having predictable damage output will always yield the same result. The fact is that even ultimate fights are a meager 20% healing. And how many people can heal ultimate? You actually don't have that much freedom to play with potencies and making people heal more before it's too hard for many.
    On the other end you can't change encounter design without revamping mana management and breaking all the old content. They've kinda boxed themselves into this room.
    I don't disagree, though I'd argue it's a little bit of everything. Encounter design does make healing far too predictable but healers are equally overpowered in this game. When you can take a tank from 1 HP to 100,000 in five seconds... it's a problem. Likewise, the outgoing damage as a whole—outside Savage—is so pitiful at times, you straight up don't have to heal at all.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #120
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,476
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    When you can take a tank from 1 HP to 100,000 in five seconds... it's a problem
    Remembering Titan's AoE festival in the end of the battle it's not surprising that healing power is done the way it's done. That said, they are noticeably designed for Savages to keep up in most situations there. It's not exactly good for keeping casual content challenging (though I still meet healers that barely can keep the tank even when they're using CDs and are geared properly), but isn't unexpected.
    (0)

Page 12 of 17 FirstFirst ... 2 10 11 12 13 14 ... LastLast