Quote Originally Posted by Macleod View Post
I really hate when people complain about jobs being "gutted"...Continuously adding skills to jobs is not reasonable, nor sustainable. We shouldn't be forced to have 10 hotbars completely full of crap to play the game. I welcome pruning, but also like that we get a couple new abilities to replace things that were lost. You might not like what was taken away, or what they added in return, but they can't just keeping adding and adding and adding.
They can they just have to be smart about it.

Melee combos should be on one button that updates in the chain. They have it for PvP. What's the difference between 1,2,3 instead of 1, 1, 1. It's boring and monotonous? Welcome to healer dps where it's 2111111111111 for our dps rotation from lvl 4 to lvl 80. Blows that excuse out of the water.

For healers (example) WHM Cure should upgrade to Cure 2 via a trait at a certain level. At higher level gameplay, Cure 1 is essentially ignored. Why do we still have cure 1 at lvl 80 when they're not used?