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  1. #101
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Satarn View Post
    The problem is that SE isn't removing button bloat to add new, meaningful skills - they're removing good skills to ADD button bloat. The excitement of getting new skills as you level up in an RPG, is that you get more options and your character's playstyle is getting expanded - SHB did the opposite of that for many jobs though. We lost options and mechanics, just to "make space" for more of what we already have.
    Merely upgrading the skills you already have can be just as exciting. I'm already at the point of having half my keyboard hotkeyed and I can no longer reasonable reach some of the keys in a hurry so I'm at my limit how many skills I can juggle without resorting to mouse clicking.
    (0)

  2. #102
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Edax View Post
    Merely upgrading the skills you already have can be just as exciting. I'm already at the point of having half my keyboard hotkeyed and I can no longer reasonable reach some of the keys in a hurry so I'm at my limit how many skills I can juggle without resorting to mouse clicking.
    Sure, which is why they could've just upgraded many of those skills, instead of adding marginally changed copies of them on whole new hotkeys and removing other, actually different stuff to make space.

    Adding new skills while pruning old JUST because "new expac, so we gotta" - regardless if it'll actually lead to de-evolution of the jobs rather than improvement - is stupid.
    (10)
    Last edited by Satarn; 04-28-2020 at 01:47 AM.

  3. #103
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Edax View Post
    Merely upgrading the skills you already have can be just as exciting.
    This is especially true (At least it was for me) getting the Heated Shots upgrade on Machinist. The visuals of Heated Shots are epic compared to their non heated versions. Same skills, new look. Was still absurdly happy when I got them, despite that they were not "new" or different. Just better in every conceivable way, lol.

    Speaking of hotkeys .. My Naga has 22 keybinds associated with it alone ... There are a lot of skills that need to be combined into one button lol, specifically ones that are mutually exclusive like Fire/Blizzard 4.
    (1)

  4. #104
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Deceptus View Post
    They can they just have to be smart about it.

    Melee combos should be on one button that updates in the chain. They have it for PvP. What's the difference between 1,2,3 instead of 1, 1, 1. It's boring and monotonous? Welcome to healer dps where it's 2111111111111 for our dps rotation from lvl 4 to lvl 80. Blows that excuse out of the water.
    This will never work if only because monk... and also because samurai.

    Monk has two full versions of 1, 2, and 3 that all can branch off of each other, and you do go between the different variants depending on need, but also because the rotation requires you to use one of the "3" moves twice in a row then use the other "3"

    Similarly samurai has 3 versions of the "2" in the combo and two versions of the "3" Not to mention paladin also having two versions of "3"

    Healers at least have the break in the monotony of their DPS moves by at least occasionally having to heal. DPS have no such change other than moving for mechanics.
    (4)

  5. #105
    Player
    Jade3173's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    139
    Character
    Ayis Luola
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by wereotter View Post
    This will never work if only because monk...
    It could actually, you'd just end up with 3 buttons rather than 9.
    Button 1 would be Arm of the Destroyer>Four-point Fury>Rockbreaker
    Button 2 would be Dragon Kick>Twin Snakes>Demolish
    Button 3 would be Bootshine>True Strike>Snap Punch

    they all change based on what form your currently on. You're in coeurl form, Button 1 displays Rockbreaker, 2 displays Demolish, 3 displays Snap Punch.

    This same thing could be done to SAM though ones like PLD that have the single skill that branches off would indeed be different, maybe just have that lone skill be separate and glow like it normally does now while the main combo is reduced from 3 to 1 button.

    Do I want to see these changes, my hotbars say sure. I understand some people don't want it cause it'd just be "press 1 over and over" but you'd still have weaving to do and movement to break it up. Also, see healers
    (2)

  6. #106
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jade3173 View Post
    It could actually, you'd just end up with 3 buttons rather than 9.
    Button 1 would be Arm of the Destroyer>Four-point Fury>Rockbreaker
    Button 2 would be Dragon Kick>Twin Snakes>Demolish
    Button 3 would be Bootshine>True Strike>Snap Punch

    they all change based on what form your currently on. You're in coeurl form, Button 1 displays Rockbreaker, 2 displays Demolish, 3 displays Snap Punch.

    This same thing could be done to SAM though ones like PLD that have the single skill that branches off would indeed be different, maybe just have that lone skill be separate and glow like it normally does now while the main combo is reduced from 3 to 1 button.

    Do I want to see these changes, my hotbars say sure. I understand some people don't want it cause it'd just be "press 1 over and over" but you'd still have weaving to do and movement to break it up. Also, see healers
    Weaving? Have you played monk lately? They gutted all our weave moves!
    (1)

  7. #107
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Jade3173 View Post
    It could actually, you'd just end up with 3 buttons rather than 9.
    Button 1 would be Arm of the Destroyer>Four-point Fury>Rockbreaker
    Button 2 would be Dragon Kick>Twin Snakes>Demolish
    Button 3 would be Bootshine>True Strike>Snap Punch

    they all change based on what form your currently on. You're in coeurl form, Button 1 displays Rockbreaker, 2 displays Demolish, 3 displays Snap Punch.

    This same thing could be done to SAM though ones like PLD that have the single skill that branches off would indeed be different, maybe just have that lone skill be separate and glow like it normally does now while the main combo is reduced from 3 to 1 button.

    Do I want to see these changes, my hotbars say sure. I understand some people don't want it cause it'd just be "press 1 over and over" but you'd still have weaving to do and movement to break it up. Also, see healers
    Pretty much this. Monk (generally) has flank moves and rear moves. Change Demolish from a rear move to a side move and you have a side set. Change Snap Punch from a side move to a rear move and you have a rear set.

    Quote Originally Posted by Satarn View Post
    Virtually no one complaining about "gutting" is saying that just removing skills is bad by itself. The issue is cutting out(or altering) good skills and mechanics which added complexity and synergy within the kit and replacing them with shallow crap that doesn't alter the gameplay in any meaningful way.

    Look at MNK for example - they've lost 2 damage cooldowns and an entire burst window in order to add... an AoE copy of The Forbidden Chakra and 2 more niche GS management abilities with limited use(one which also breaks the job's opener in a way that devs somehow failed to predict). Tornado Kick wasn't removed, but it might've as well be, since with other changes and additions it's no longer used for either burst damage, nor disengaging.

    MNK isn't the only one though - look how many "new" SHB skills are just single target/AoE versions of what jobs already had(eg Despair, Hissatsu: Senei), or "two" skills which are actually just one split into single target and AoE (Auto Crossbow/Heat Blast). Hell, DRK's Edge and Flood of Shadow fall into both groups, since they're just simplified and split Dark Arts.

    The problem is that SE isn't removing button bloat to add new, meaningful skills - they're removing good skills to ADD button bloat. The excitement of getting new skills as you level up in an RPG, is that you get more options and your character's playstyle is getting expanded - SHB did the opposite of that for many jobs though. We lost options and mechanics, just to "make space" for more of what we already have.
    Or SE's penchant for removing skills and giving them back again to us later while leveling.

    For Example:

    SE took away Stoneskin, gave it back in AOE form, took it away again and then gave WHM Divine Benison which is just a renamed Stoneskin.

    SE took away Divine Seal (30% heal power increase), Gave it to all healers as a role action, took it away, and then gave it back at lvl 80 to WHM in the form of Temperance.

    This isn't good game design. It's lazy. And they've done the exact same to other jobs.
    (7)
    Last edited by Deceptus; 04-28-2020 at 05:07 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #108
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Halivel View Post
    -snip-
    Soooooo... You're saying if nobody complains it's fine and and when people complain it doesn't matter? Gotcha.
    (1)

  9. #109
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by dinnertime View Post
    Sorry, but that's still not convincing me. I like to have a choice on what I can spend lilies on like how Scholar has a choice to where it can spend their Aetherflow on.
    I'm not sure what part isn't convincing you. You already have a way of spending lilies towards dps... That's any afflatus skill, aka the very mechanic of how lilies work. They just defer their DPS onto misery. 4 GCDs for 900 potency. That's 225 per GCD.
    Might I add, 225 is not a random number, it's the exact amount it needs to be so that afflatus + ogcd weave = glare + ogcd clip. It's well balanced. You, objectively, shouldn't want to change that balance by introducing an afflatus dps skill.
    Maybe you just don't like that it's a little convoluted and would prefer a more straightforward "lily does dps via direct dps skill". That can be a legit concern. I feel like whm is simple enough that a bit of complexity on that front (if we can call it that) isn't much of a detriment. But that's just my opinion.

    SCH doesn't get any dps from it's heals, it needs many more weaving windows to get it's healing off, it's potencies are slightly lower. There are a lot of factors to keep in mind and that make this really hard to compare 1:1.

    I don't really want to go into math/design essay mode but the gist of it is that what WHM is lacking are dps ogcds. Not a dps skill linked to lilies. *cough*givefluidauraitspotencyback*cough*

    The argument for a dps lily skill could be made if it didn't contribute to the blood lily, but honestly, why bother.
    (2)
    Last edited by EaMett; 04-28-2020 at 06:50 AM.

  10. #110
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by EaMett View Post
    The argument for a dps lily skill could be made if it didn't contribute to the blood lily, but honestly, why bother.
    A skill like this could add some depth to whm dps, if it was a 225 potency single target attack which didnt charge blood lily, you could use it to prevent your lilys overcapping while waiting for downtime to burn your healing lilies for a 900 potency gain.
    (3)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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