Taking away the elements from white mage and then just slapping them on another class in the same role would seem like such a waste, I feel like. At least switch the roles up. It would be like making another healer and giving them the old card effects from Ast.I don’t mind either way if we get a new healer or not. I’d rather them work on balancing the 3 we have. Hopefully in 6.0 they can all go back to being great but we shall see. However if they do give us another healer I would love to see geomancer. Since Whm is moving away from elemental magic and to more light and holy magic that leaves room for Geo to pick up those elements. I don’t like chemist so I’m biased towards it lol. I love magical healers. Even a melee healer will a great addition. I’m rooting for Geo.
I guess I see your point. However I am sure square can spice up the job with those elements haha. Anyway, I was thinking of Morpher too. With the Nu Mou in the game now I can totally see Morpher becoming a new job. We have nothing in the game like it and it will definitely bring some edge back. It doesn't have to be a limited job either. It can be a regular job. For the job quest. Go out and capture monsters. Take back to the Nu Mou. They work their magic and Bam you can turn into a monster. There are lots of monsters in the game that has healing spells to so it can definitely work. Who knows rightGuess we just have to wait. Geomancer or Morpher will be great additions I think. Especially Morpher since there is nothing in the game like it at this point.
I guess I see your point. However I am sure square can spice up the job with those elements haha. Anyway, I was thinking of Morpher too. With the Nu Mou in the game now I can totally see Morpher becoming a new job. We have nothing in the game like it and it will definitely bring some edge back. It doesn't have to be a limited job either. It can be a regular job. For the job quest. Go out and capture monsters. Take back to the Nu Mou. They work their magic and Bam you can turn into a monster. There are lots of monsters in the game that has healing spells to so it can definitely work. Who knows rightGuess we just have to wait. Geomancer or Morpher will be great additions I think. Especially Morpher since there is nothing in the game like it at this point.
I'm not sure if I see Morpher being a thing since they didn't even return the job in FFTA2. Regardless, the jobs in FF14 are kept in a very streamline fashion so that there's no variability in your performance in that job. This is why Blue Mage is limited based on the way it's implemented. They don't want BLU to be queuing for duties despite missing spells or using gimmicky spells that are either useless or flat out OP, at least not for regular progress. This isn't FF11. I could see it maybe as a limited job, but I'd rather they continue developing BLU and let it eventually evolve into a job that actually can perform in a streamline fashion and be used in normal content one day.I guess I see your point. However I am sure square can spice up the job with those elements haha. Anyway, I was thinking of Morpher too. With the Nu Mou in the game now I can totally see Morpher becoming a new job. We have nothing in the game like it and it will definitely bring some edge back. It doesn't have to be a limited job either. It can be a regular job. For the job quest. Go out and capture monsters. Take back to the Nu Mou. They work their magic and Bam you can turn into a monster. There are lots of monsters in the game that has healing spells to so it can definitely work. Who knows rightGuess we just have to wait. Geomancer or Morpher will be great additions I think. Especially Morpher since there is nothing in the game like it at this point.
Some jobs that I do think are either more likely or could be good editions:
Geomancer - Just because they might use earth/wind/water doesn't mean their application has to be the same as Conjurer's. Lots of jobs have fire attacks, for example, and that doesn't make them Black Mage clones.
Apothecary - Virtually the same as "chemist" that gets talked about a lot. I strongly prefer the name "Apothecary" though because there's less direct overlap with the Alchemist crafting job.
Minstrel/Flautist - This is an odd one since Bard exists, but Bard's more 80% archery, 20% music. It could be cool to have an exclusive musician playing healing songs.
Dreamweaver - Since the BLU has introduced the Whalaquee people of the New World, perhaps we could have someone traveling to Eorzea from there teaching people the art of healing through dreams? Random thought, but I would die for the aesthetic.
Drain Healer - I'd say "Necromancer" falls into this category, which others have also talked about. I'm not really sure how much I like that name though, since that is a fairly traditional class in RPGs that is essentially the opposite of a healer. Something along the lines of that or a Vampire (as seen by Bravely Default) could be feasible.
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