Quote Originally Posted by Leidiriv View Post
I mean, Chemist doesn't have to be *called* Chemist, and there's a lot of mechanical design space for the class. Not too long ago I put together a full 1-80 kit for the class (calling it Medicus) and I think I managed to make it fairly mechanically distinct from the other healers while still fitting encounter design in this game.
I like your name for it better. Must have missed that one. Non magical delivery of heals to people at long range is still a bit of weird concept (lob a medikit like American football?) but we have stranger things.