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  1. #31
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    I don't even care about the balance at this point tbh, it all works out in the end anyway. Just want a new Job to heal with.
    (9)

  2. #32
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Not gonna happen, but my biggest wish would be for next healer to be Bard while current bard becomes Ranger.
    (0)

  3. #33
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SamRF View Post
    Not gonna happen, but my biggest wish would be for next healer to be Bard while current bard becomes Ranger.
    There are a few options I could see happening, but none of them seem particularly likely.

    Option A is that we get Ranger as a new, Crossbow-wielding Ranged DPS, giving us 4 of each DPS (If you include Blue Mage). Bard can adopt more musical attacks while Ranger focuses on arrow attack. I imagine this could make some Bard players upset though, as it would mean the job they have spent so much time on could be fundamentally changed.

    Option B is that Bard sticks to archery and doesn't really develop any more musical capabilities. Instead, the new Healer is a Minstrel/Musician/Flautist or something to that nature, being a purely music-based healer. I find this less likely but more appealing to more players.
    (2)

  4. #34
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by ty_taurus View Post

    Option B is that Bard sticks to archery and doesn't really develop any more musical capabilities. Instead, the new Healer is a Minstrel/Musician/Flautist or something to that nature, being a purely music-based healer. I find this less likely but more appealing to more players.
    Oh yeah I'd love that actually and perhaps prefer that. That way you can play both "half" bard dps job as well as a "full" bard healer job. Would really like that and maybe main both jobs then.

    Indeed don't really see it happening though.
    (0)

  5. #35
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    Regardless if they want to or not, I do believe to some degree that they feel guilty about the state of healers. I feel that the radio silence on healer issues has to do with them not wanting to admit they failed again at balancing the healers.

    Personally, I think that adding a new healer would be at the very least, helpful to balancing out the current ones. The problem is that they have to pick and choose which one gets shafted for each expansion since there's only 3. Adding 1 more could help with having different compositions of heals instead of (strong rDPS healer + second best rDPS healer).

    They seem to not really understand that striping away complexity from healers has only caused more vets to leave the role while not bringing in new ones. Tanks and healers by default have more responsibility and are first looked at when mistakes happen. This scares a lot of new players so they go to the role with the less responsibility, DPS.

    SE needs to focus on making healers' kits functional while creating unique experiences for new and old players alike. Dumbing them down would only serve to make it boring after awhile and thus flocking to the more involved DPS role.

    As for what new healer could be, who knows? I'm sure it'll be cool and fun, and SE can make that happen but it's up to them whether or not, they keep hurting the healing community in favor of more easy entry changes rather than building/tweaking what's already there.

    Also taking the elements from WHM and slapping it onto a new healer would be in poor taste IMO since you start off as a CNJ. Same with removing time magic from AST.
    (3)

  6. #36
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I hope the next healer doesn’t involve flashing lights and dresses. I want a combat medic with tourniquets. Every time a player gets a critical hit we see the medic running with bandages and shots. When a player dies the medic takes out a stretcher and defibs the player as the battle rages on.
    (9)

  7. #37
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LalafellDown View Post
    I hope the next healer doesn’t involve flashing lights and dresses. I want a combat medic with tourniquets. Every time a player gets a critical hit we see the medic running with bandages and shots. When a player dies the medic takes out a stretcher and defibs the player as the battle rages on.
    Are you animation locked? Do you take damage while you are running across the map with these abilities?
    (0)

  8. #38
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Now, before I forget (and in keeping with the combat medic theme people seem to enjoy), here's the Chemist thread link I promised.
    https://forum.square-enix.com/ffxiv/...ed-job-concept
    (0)

  9. #39
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rufalus View Post
    . Chemist encroaches on alchemist, we got the potions already they just don't go out into the field throwing them on people.
    Chemist: Mix function similar to Mudras.

    1 button: Basic upgraded heal

    2 buttons combo: High powered ST heal or aoe heal

    3 buttons combo: heal over time circle, A boss debuff, or raid wide buff

    Just spitballing the 3 button thing.
    (3)
    Last edited by Deceptus; 04-21-2020 at 04:18 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #40
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    I think a 4th healer in 6.0 inevitable as the devs seem to want to keep the roles equal.But I don't think it would be ideal under the current circumstances.

    Quote Originally Posted by LalafellDown View Post
    I hope the next healer doesn’t involve flashing lights and dresses. I want a combat medic with tourniquets. Every time a player gets a critical hit we see the medic running with bandages and shots. When a player dies the medic takes out a stretcher and defibs the player as the battle rages on.
    So a nurse/Doctor then? could be interesting. I for one would want a healer that can open up Tank-esque options for glmaour. A battlemage if you will.

    Might be interesting going a little further and have them only heal those in melee range of themselves.
    (1)
    Last edited by Morningstar1337; 04-21-2020 at 04:35 AM.

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