I don't even care about the balance at this point tbh, it all works out in the end anyway. Just want a new Job to heal with.

I don't even care about the balance at this point tbh, it all works out in the end anyway. Just want a new Job to heal with.
Not gonna happen, but my biggest wish would be for next healer to be Bard while current bard becomes Ranger.




There are a few options I could see happening, but none of them seem particularly likely.
Option A is that we get Ranger as a new, Crossbow-wielding Ranged DPS, giving us 4 of each DPS (If you include Blue Mage). Bard can adopt more musical attacks while Ranger focuses on arrow attack. I imagine this could make some Bard players upset though, as it would mean the job they have spent so much time on could be fundamentally changed.
Option B is that Bard sticks to archery and doesn't really develop any more musical capabilities. Instead, the new Healer is a Minstrel/Musician/Flautist or something to that nature, being a purely music-based healer. I find this less likely but more appealing to more players.
Oh yeah I'd love that actually and perhaps prefer that. That way you can play both "half" bard dps job as well as a "full" bard healer job. Would really like that and maybe main both jobs then.
Option B is that Bard sticks to archery and doesn't really develop any more musical capabilities. Instead, the new Healer is a Minstrel/Musician/Flautist or something to that nature, being a purely music-based healer. I find this less likely but more appealing to more players.
Indeed don't really see it happening though.


Regardless if they want to or not, I do believe to some degree that they feel guilty about the state of healers. I feel that the radio silence on healer issues has to do with them not wanting to admit they failed again at balancing the healers.
Personally, I think that adding a new healer would be at the very least, helpful to balancing out the current ones. The problem is that they have to pick and choose which one gets shafted for each expansion since there's only 3. Adding 1 more could help with having different compositions of heals instead of (strong rDPS healer + second best rDPS healer).
They seem to not really understand that striping away complexity from healers has only caused more vets to leave the role while not bringing in new ones. Tanks and healers by default have more responsibility and are first looked at when mistakes happen. This scares a lot of new players so they go to the role with the less responsibility, DPS.
SE needs to focus on making healers' kits functional while creating unique experiences for new and old players alike. Dumbing them down would only serve to make it boring after awhile and thus flocking to the more involved DPS role.
As for what new healer could be, who knows? I'm sure it'll be cool and fun, and SE can make that happen but it's up to them whether or not, they keep hurting the healing community in favor of more easy entry changes rather than building/tweaking what's already there.
Also taking the elements from WHM and slapping it onto a new healer would be in poor taste IMO since you start off as a CNJ. Same with removing time magic from AST.


I hope the next healer doesn’t involve flashing lights and dresses. I want a combat medic with tourniquets. Every time a player gets a critical hit we see the medic running with bandages and shots. When a player dies the medic takes out a stretcher and defibs the player as the battle rages on.

Are you animation locked? Do you take damage while you are running across the map with these abilities?I hope the next healer doesn’t involve flashing lights and dresses. I want a combat medic with tourniquets. Every time a player gets a critical hit we see the medic running with bandages and shots. When a player dies the medic takes out a stretcher and defibs the player as the battle rages on.

Now, before I forget (and in keeping with the combat medic theme people seem to enjoy), here's the Chemist thread link I promised.
https://forum.square-enix.com/ffxiv/...ed-job-concept




Chemist: Mix function similar to Mudras.
1 button: Basic upgraded heal
2 buttons combo: High powered ST heal or aoe heal
3 buttons combo: heal over time circle, A boss debuff, or raid wide buff
Just spitballing the 3 button thing.
Last edited by Deceptus; 04-21-2020 at 04:18 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



I think a 4th healer in 6.0 inevitable as the devs seem to want to keep the roles equal.But I don't think it would be ideal under the current circumstances.
So a nurse/Doctor then? could be interesting. I for one would want a healer that can open up Tank-esque options for glmaour. A battlemage if you will.I hope the next healer doesn’t involve flashing lights and dresses. I want a combat medic with tourniquets. Every time a player gets a critical hit we see the medic running with bandages and shots. When a player dies the medic takes out a stretcher and defibs the player as the battle rages on.
Might be interesting going a little further and have them only heal those in melee range of themselves.
Last edited by Morningstar1337; 04-21-2020 at 04:35 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



