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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    There's 2 levels of head scratching with this one. How do we design a new healer that's distinct enough gameplay-wise and also distinct thematically. It's hard to theory because nothing naturally fits there and I've never seen anyone hit a home run on ideas for this. Necromancer doesn't make sense to me as a healer. Shooting healing darts is weird too. Chemist encroaches on alchemist, we got the potions already they just don't go out into the field throwing them on people. On a gameplay level we are already covering the very limited ways healing can make sense in a game with this kind of encounter design.

    I like seeing ideas, I just haven't seen any that get me hyped enough to think they gotta do this. I guess my personal wish would be an Ivalician arithmetician who has an option to store and stack up the smaller heals, addition them (combine) into one big heal when burst healing is needed. If we got too complicated on some of the calculation abilities it would upset people who are bad at math but I think that would be an interesting option for people who are into that. Jobs don't need to appeal to everybody that's why we got a lot of options.
    (6)

  2. #2
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rufalus View Post
    There's 2 levels of head scratching with this one. How do we design a new healer that's distinct enough gameplay-wise and also distinct thematically. It's hard to theory because nothing naturally fits there and I've never seen anyone hit a home run on ideas for this. Necromancer doesn't make sense to me as a healer. Shooting healing darts is weird too. Chemist encroaches on alchemist, we got the potions already they just don't go out into the field throwing them on people. On a gameplay level we are already covering the very limited ways healing can make sense in a game with this kind of encounter design.

    I like seeing ideas, I just haven't seen any that get me hyped enough to think they gotta do this. I guess my personal wish would be an Ivalician arithmetician who has an option to store and stack up the smaller heals, addition them (combine) into one big heal when burst healing is needed. If we got too complicated on some of the calculation abilities it would upset people who are bad at math but I think that would be an interesting option for people who are into that. Jobs don't need to appeal to everybody that's why we got a lot of options.
    I mean, Chemist doesn't have to be *called* Chemist, and there's a lot of mechanical design space for the class. Not too long ago I put together a full 1-80 kit for the class (calling it Medicus) and I think I managed to make it fairly mechanically distinct from the other healers while still fitting encounter design in this game.
    (1)

  3. #3
    Player
    Wundermotte's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    5
    Character
    E'zra Herzensbrecher
    World
    Behemoth
    Main Class
    Machinist Lv 80
    I'd really like to see the Chemist like a scientist and brewing experiment class.
    Like Ninja with their Mudra.
    For example:
    Using the Skill A + B will result in some reaction (predictable by the user of course) and there would be another skill to throw it!
    Elixirs and Potions are pretty good tho, but they lack in healing power, which i rather believe that in Chemist it should be stronger.
    Otherwise a Chemist that work with new different kind of concentrated potions, distorted elixirs and umbral ethers.
    (3)

  4. #4
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wundermotte View Post
    I'd really like to see the Chemist like a scientist and brewing experiment class.
    Like Ninja with their Mudra.
    For example:
    Using the Skill A + B will result in some reaction (predictable by the user of course) and there would be another skill to throw it!
    Elixirs and Potions are pretty good tho, but they lack in healing power, which i rather believe that in Chemist it should be stronger.
    Otherwise a Chemist that work with new different kind of concentrated potions, distorted elixirs and umbral ethers.
    Gadgeteer/Engineer. Make it a tech/chemical healer from the Empire as they don’t like White Magic. Sure the conscripts use it but full blooded Garleans need a way to heal without it.
    (0)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rufalus View Post
    . Chemist encroaches on alchemist, we got the potions already they just don't go out into the field throwing them on people.
    Chemist: Mix function similar to Mudras.

    1 button: Basic upgraded heal

    2 buttons combo: High powered ST heal or aoe heal

    3 buttons combo: heal over time circle, A boss debuff, or raid wide buff

    Just spitballing the 3 button thing.
    (3)
    Last edited by Deceptus; 04-21-2020 at 04:18 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Chemist: Mix function similar to Mudras.

    1 button: Basic upgraded heal

    2 buttons combo: High powered ST heal or aoe heal

    3 buttons combo: heal over time circle, A boss debuff, or raid wide buff

    Just spitballing the 3 button thing.
    To be honest chemist is one of the few cases I see put out there that doesn’t just step all over the toes of healing classes already implemented. It’s like the people who want Geomancer healer or Time Mage. Both of those classes would be great in the game, but I think thematically are too similar to sit in the healer roster.
    (2)

  7. #7
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by BasicBlake View Post
    To be honest chemist is one of the few cases I see put out there that doesn’t just step all over the toes of healing classes already implemented. It’s like the people who want Geomancer healer or Time Mage. Both of those classes would be great in the game, but I think thematically are too similar to sit in the healer roster.

    Which might be why some of Healers either had their abilities changed (aero, stone) or removed outright (time dilation)
    (4)

  8. #8
    Player
    BasicBlake's Avatar
    Join Date
    Apr 2020
    Location
    Gridania
    Posts
    504
    Character
    Basic Blake
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Which might be why some of Healers either had their abilities changed (aero, stone) or removed outright (time dilation)
    Fingers crossed for that! (But for a dps role)
    (1)

  9. #9
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Which might be why some of Healers either had their abilities changed (aero, stone) or removed outright (time dilation)
    There comes a point where I will have to grab the pitchforks and torches if they remove even more stuff from WHM just to give it to other healers. I have had quite enough of that.
    (10)

  10. #10
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by althenawhm View Post
    There comes a point where I will have to grab the pitchforks and torches if they remove even more stuff from WHM just to give it to other healers. I have had quite enough of that.
    I can practically guarantee Thin Air will become a role action come 6.0
    (1)

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