Quote Originally Posted by Kabooa View Post
Arguing to give them damage buffs also doesn't do anything but address feelings. From an objective standpoint, the numbers ultimately mean nothing so long as the tanks are close enough to each other to not render one invalid, and so long as the tanks are in a suitable zone (Hint: They are). Speed Runners are excellent at abusing the game - But they are not what we should try and balance the game around.

The DPS and other healers (Not White Mage) brought those buffs. This expansion took most of those buffs and folded them back into the classes that brought them. In short - Coming at this from an angle of "Damage Contribution" shows that most of you don't understand what contribution means. Whoever brings that Damage is the one who contributed. You can go back to any logs pre-shadowbringers and work this out to figure out where each class landed on "Contribution".

Hint: The Tanks, Black Mage, and White Mage dip the most. The astro, ninja, Dragoon, and a few others increase the most. "Damage contribution" is not the angle you should be coming from.

Tanks are disproportionately affected by this as the weakened buffs will go to other DPS. The DPS whom they were close to (Bard, Red Mage, Ninja) got their buffs folded back into them. It really doesn't take much to understand how this affects rainbow standings.

Gear priority is a player issue. If you disagree with how your group handles loot, talk to them. The moment your group can kill Shiva, the distribution does not matter.
This is a terrible argument. Just because all X type of role are within close proximity in damage to one another does not make them 'balanced'. Its the same argument you would have to make for Physical ranged DPS this tier being substantially lower than all other DPS to the point teams are starting to run double caster over a physical ranged DPS. It makes the role entirely flawed and underperforming, that is where tanks sit. You can keep the current balance of tanks within DPS of each other, but that doesn't mean that tanks should not be more important to the overall group wide damage performance so that the argument can be made for gear progression to be equal between healers and tanks. Right now, its a waist/unoptimal to allow a tank to get gear until DPS and Healers have gotten theri gear. Tanks dont' gain enough damage from new gear, and more HP doesn't matter with how the game is currently balanced around tankbusters/incoming damage. So why would any group that cares a little about optimal play even consider allowing tanks to gear up at this point? Just clear the final fight and everyone get a mount. You are done then. Just have the tanks at crafted gear why don't we?