Quote Originally Posted by Ivellior View Post
As long as you have a trinity system people will never want to tank or heal. That is a fact and has been like that in all games that feature the trinity system. Unless you go full hybrid where every class is a damage dealer, tanks and healers will never be popular.
Even as someone who prefers the best of the "full hybrid" (or "generalist") model over the best a trinity system ("passively specialized') would have to offer, this seems rather disingenuous.

People dislike healing and tanking when the roles become merely nominal, are composed primarily of uninteresting (takes on their) responsibilities, comparatively low skill ceilings, or relatively little reward therein.

When the roles are crafted well, tanks and healers can be every bit as well-liked as damage-dealers.