Quote Originally Posted by Shurrikhan View Post
Power levels also entail opportunity costs which in turn entail task assignment and difficulty. Drop one's contribution rate too far and the party-wide opportunity cost of having them cheese mechanics (at uptime loss) becomes a non-issue and player skill on that job/role becomes increasingly nil in terms of contribution to the party. Once over X applicable/general skill level, with someone of lower skill to take one's place, one would be doing a disservice to their party by remaining in the role that contributes less between tiers (i.e. the party would do more, on the whole, by having the more skilled player swap off, say, tank, and the less skilled player take the tank's place).
We are nowhere near that level, nor are the concerns of individual parties / players and their decisions on what roles to play within our breadth of discussion.

The discussion is "Do tanks need more?"

The answer is no, but as I've said at basically every interval this thread comes back up, a small corrective adjustment up is fine. At the time of creation, that was about 2%. At the current state, this can be 3-5% depending on how much of a boost the Ranged get, if any, in 5.3.

It also won't mean anything in the end, but that's basically been the outcome of every flavor of "Muh Accessories" thread that came about.