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  1. #21
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Edax View Post
    If you couldn't get through Pagos because you couldn't find people with identical levels as you, then you'd never see what the other parts of Eureka were like.
    level is hardly a Issue every zone had people in it to help people out
    Pagos wasn't a big wall people like to think it is
    (2)

  2. #22
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Edax View Post
    I don't understand the sudden love for Eureka. Pagos was active punishment to the players.
    There has always been many people who like eureka, I was in a party with a guy who was working on his last pagos weapon before eureka got any nerfs and he liked eureka and so do I.
    (3)

  3. #23
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuSaarva View Post
    There has always been many people who like eureka, I was in a party with a guy who was working on his last pagos weapon before eureka got any nerfs and he liked eureka and so do I.
    I also made a pie chart long ago about the ratio of likes to dislike per player on a Pagos thread:

    (9)

  4. #24
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Man, I'm not gonna minimzie myself to being part of some Applied Microeconomics problem.
    (0)

  5. #25
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheForce View Post
    Man, I'm not gonna minimzie myself to being part of some Applied Microeconomics problem.
    Isn't your subscription, atop whatever narrative by which XIV's teams can spin that data, already being used as such? This is just a matter of putting your voice to something otherwise likely rife with inaccuracies.
    (1)

  6. #26
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    For something like relics, there needs to be multiple ways to do the steps. And no one way should be superior, just a way to give variety. So nothing like harder content giving more progress or anything. Especially because these are supposed to be the non-raider path to getting decent gear.

    And I'm with another poster. I will quit this game before I ever set foot in another Eureka. The took the worst of the EQ era gaming traits without any of the positives. I noped out in Pagos and never went back. I was pissed as hell that I wasn't able to get any of my Stormblood relics because they had locked it all behind that.
    (1)

  7. #27
    Player
    Rai_Takara's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    235
    Character
    Rai Nagisei
    World
    Jenova
    Main Class
    Dancer Lv 80
    Just adding in that nobody I know liked doing Eureka. However everyone who did BA loved it. So really just make Eureka for BA instead of relics and it'll work. Keep relics out of it.
    (4)

  8. #28
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Edax View Post
    I also made a pie chart long ago about the ratio of likes to dislike per player on a Pagos thread:

    Maybe because people who liked Eureka were actually doing it instead of spending their time on the forum.

    Pagos was frustating at first and quite a lot grindy but once you know some tricks it wasn't that bad at all. Sure I hated Pagos at first but because I didn't quite understand how to make the best of it.

    They also nerf it at some point making it way more enjoyable by increasing crystals earned per fates and lowering aetherites level requirement (tho It didn't matter for me since I had them already).
    (4)

  9. #29
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Its nice how people are arguing Pagos being the worst when I never got past Anemos and its dumb fate train centered gameplay ¯\_(ツ)_/¯. Honestly, if I could wish for something it would be 4 to 8 man instanced midcore group content. You know, dungeons that require you to play at least decent and give each player an opportunity to shine and really improve the groups progress, without resorting to "not everyone did the jumprope mechanics right and now you lost" type of gameplay that savage offers.

    So to answer the thread question: How about recycling old dungeons, soup them up to really pose a threat, make tanks migrate damage, healers really heal and DPS actually having to think on their feet instead of playing down a rotation. We could introduce old concepts like CC (repose is still a thing yo!) and maybe even introduce small DPS checks every now and then. But I guess people rather afk in Anemos than step into Aurum Vale again for whatever reason...
    (3)

  10. #30
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    They should use the concept of Eureka. Remove the FATE train. Remove the secondary leveling system. Remove the Elemental System. Center it around repeatable quests and collection logs. Have turn-ins that reward Treasure Maps(Solo-4-8 person varieties) and items that would trigger monster spawns (again Solo-4-8 person varieties).
    (0)

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