I don't understand the sudden love for Eureka. Pagos was active punishment to the players.I get tired of the hate Eureka got. it was by far my favorite content ever in this game. It offered exploration though dangerous, open world area to explore. Can't say that about dungeons or raids. By the time I was finished I had the best summoner weapon in the game. I had some good gear, lots of fun items from mounts to minions, glamors. I got tomes far faster then grinding roulettes every day. Plus it had a good story behind it. Of course it was hard and had some grind to it but no more than any other grind in this game. Not to mention free materia. and I made many millions from it. And I made new friends.
I think it's because Hydatos was generally seen as the most decent iteration of the formula and it left a more positive impression that covered up any ire Pagos might have caused. Though that in part owes a LOT to the Baldesion Arsenal which is what most people praise when they mention Eureka more often than not. Personally speaking if they improve upon Hydatos and give us a new version of BA-like content I would be interested in seeing Eureka again. However if they pull another Pagos I'll be skipping it entirely.
Personally though I wouldn't mind a return to overworld fate farming for the Relic, with new mobs and such spawning in the old zones in relation to it. If we're going to go extremely low cost for the Relic, then make use of existing assets and bringing the few things people enjoyed about Eureka to them would be a good start.
In terms of just general low cost content however, why not bring back the holiday event instances for a time as Gates for the Gold Saucer? You can shuffle through them each week so things keep fresh if need be, but since those are already coded and made it'd be fairly simple to recode them to work as Gates.
Last edited by Jandor; 04-12-2020 at 08:44 AM.
If you couldn't get through Pagos because you couldn't find people with identical levels as you, then you'd never see what the other parts of Eureka were like.
Going into Pagos over a month late, I still had no problem finding people of similar levels. If anything, it was far easier to find them there than in Anemos. And grinding camps felt a fair bit better to me than just cycling the map, underleveled half the time, according to NM spawns.
That was the opposite case for me.Going into Pagos over a month late, I still had no problem finding people of similar levels. If anything, it was far easier to find them there than in Anemos. And grinding camps felt a fair bit better to me than just cycling the map, underleveled half the time, according to NM spawns.
level is hardly a Issue every zone had people in it to help people out
Pagos wasn't a big wall people like to think it is
Pagos taught me that I actually have a hereditary condition, that I got from my mother.
Turns out, I have worse circulation in my legs than most people, and I only found out after seeing a doctor when I was having blood vessels in my legs burst due to sitting down for too long during the grind of pagos.
It... It really was punishment...
After 20 years of gaming, (and in my youth, I used to play Runescape, which is all grind), it was pagos that revealed it.
I check my ankles almost every day for those tell-tale blood spots, but they honestly haven't re-appeared since I finished pagos.
I also made a pie chart long ago about the ratio of likes to dislike per player on a Pagos thread:
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