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  1. #11
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    If you are going to bring XI's content in as a argument. You really shouldn't bring in the content from it's expansions. CoP was released 2 years after and RoTZ 1 year. And the game wasn't in a major redesign. Many of you confuse time with difficulty.

    Yes more content is needed and challenging content is needed to. But to add ridiculous time sinks just to make content longer is not the answer. and certainly doesn't make it challenging.

    Reasons why XI content lasted so long. Was time restrictions.

    Dynamis-2x a week
    Limbus-2x a week
    Einherjar-2x a week
    HNMs-1x a day-1x a week depending on nm
    Salvage- 1x day
    Sea/sky- Limited by pop items you had. and pop times on NMs.

    Now add the multiple zones of each content and that is why it lasted. was a complete time sink. It wasn't hard or challenging. Take away all those restrictions and XI would of been a complete joke to complete.

    Now lets do the same thing here. Lets say you could only enter ifrit/moogle/ once a day. It would take even the best players months to get all the weapons simply because of little time restrictions and only being able to do it 7x a week. As the game grows complete its redesign. and starts to focus on content and only content. We will most likely end up seeing these time seeks you guys want. But until then we just have to deal with what we have.

    TL;DR: XI was nothing but a bunch of time restrictions and without them the game was "easy" to
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    Last edited by Xianghua; 01-30-2012 at 03:34 AM.