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  1. #1
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    If you are going to bring XI's content in as a argument. You really shouldn't bring in the content from it's expansions. CoP was released 2 years after and RoTZ 1 year. And the game wasn't in a major redesign. Many of you confuse time with difficulty.

    Yes more content is needed and challenging content is needed to. But to add ridiculous time sinks just to make content longer is not the answer. and certainly doesn't make it challenging.

    Reasons why XI content lasted so long. Was time restrictions.

    Dynamis-2x a week
    Limbus-2x a week
    Einherjar-2x a week
    HNMs-1x a day-1x a week depending on nm
    Salvage- 1x day
    Sea/sky- Limited by pop items you had. and pop times on NMs.

    Now add the multiple zones of each content and that is why it lasted. was a complete time sink. It wasn't hard or challenging. Take away all those restrictions and XI would of been a complete joke to complete.

    Now lets do the same thing here. Lets say you could only enter ifrit/moogle/ once a day. It would take even the best players months to get all the weapons simply because of little time restrictions and only being able to do it 7x a week. As the game grows complete its redesign. and starts to focus on content and only content. We will most likely end up seeing these time seeks you guys want. But until then we just have to deal with what we have.

    TL;DR: XI was nothing but a bunch of time restrictions and without them the game was "easy" to
    (1)
    Last edited by Xianghua; 01-30-2012 at 03:34 AM.

  2. #2
    Quote Originally Posted by Xianghua View Post
    Reasons why XI content lasted so long. Was time restrictions.
    Ignoring -

    1. Limbus required you to go through multiple areas in order to fight the true bosses.
    2. Dynamis was multiple zones with the overall goal to kill the Dynamis Lord, and as of now, the overall goal to kill the Arch versions.
    3. Einherjar has multiple wings with the overall intention of fighting of Odin.
    4. HNMs are popped and were never really content to begin with.
    5. Salvage everyone did it at least twice a day if points allowed for it.
    6. Sea/Sky wasn't long lasting due to "limited by pop items", it lasted long because you simply can't defeat all of the Gods, do Divine Might and Limbus in one sitting.

    Even with them removing restrictions in the last year (time wise) and over the course of the last 4 years (in general) you still can't completely blow through everything in one sitting.
    (1)

  3. #3
    Player
    Xianghua's Avatar
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    Jul 2011
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    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Elexia View Post
    Ignoring -

    1. Limbus required you to go through multiple areas in order to fight the true bosses.
    2. Dynamis was multiple zones with the overall goal to kill the Dynamis Lord, and as of now, the overall goal to kill the Arch versions.
    3. Einherjar has multiple wings with the overall intention of fighting of Odin.
    4. HNMs are popped and were never really content to begin with.
    5. Salvage everyone did it at least twice a day if points allowed for it.
    6. Sea/Sky wasn't long lasting due to "limited by pop items", it lasted long because you simply can't defeat all of the Gods, do Divine Might and Limbus in one sitting.

    Even with them removing restrictions in the last year (time wise) and over the course of the last 4 years (in general) you still can't completely blow through everything in one sitting.
    Of course you don't understand.

    Lets make it where no content in XI had the time restrictions like moogle/ifrit. that means you could do multiple dynamis's a day. multiple einherjar's a day. All sky nms had 5min pop timers. and waters/dio's dropped 100%. same with sea. and salvage could be done multiple times a day. Most

    You would be able to complete all the content much faster. People would of been done with sky/dyna (- relics for most) before CoP even came out. people would have been done with limbus/sea before AU came out. ect.

    Being able to do multiple runs in a day makes the content much shorter. people would be able to beat these bosses multiple times a day. getting the gear much quicker.

    Edit: Example: Einherjar was 30mins long. 9 wings + odin. Most Ls's had mules where the only needed to do 3 wings to get to odin. with the way it is now. thats 1 odin per 4 runs. or 1 odin ever 2 weeks . Take away the time restrictions. 3 runs would take roughly 2 hours. so you could do odin easily once a day or more.
    (1)
    Last edited by Xianghua; 01-30-2012 at 04:01 AM.

  4. #4
    Player

    Join Date
    Oct 2011
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    Quote Originally Posted by Elexia View Post
    Quote Originally Posted by Xianghua View Post
    Lots
    Ignoring....
    Either way, you both make valid points. By defination, an event being difficult is not related to it duration or frequency. They are seperate things.

    However, ensuring that a particular event has a time-sink element too it means it remains difficult for longer. Its absolutely true that the more shots you get at something, the more likely you are to hit the target eventually.

    Adding a time-sink element to the current level of content would allow it to remain a challenge for a greater length of time, increase the sense of achievement that comes with success, actively promote teamwork and co-ordination*, and add a greater element of exclusivity to the rewards. People would feel they have aquired something that has an inherent rarity and status to it.

    However, I do not in any way wish to see a constant stream of straightforward 10 minute events seperated by an extended "Available in: " countdown passed off as 'challenging' with regards to future content.

    Xianghua, FFXI was not easy without the time-sinks. Have you forgotten the Challenges posed by the CoP missions? 30 cap Promy- Boss fights? Either way, The content that I'm requesting is not easy rubbish with 7 day intervals, I would like to see harder NMs, or upper-tier dungeons with highly ranked mobs with high attributes that you can't just run around all the time, and significantly harder quests >.>; Running around the globe talking to 14 npcs and watching a dialogue about flatbread is no fun for anyone.
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