Quote Originally Posted by Dreamer View Post
The problem with this structure is that removes DoH/DoL from the endgame, which they should not in any way do. It's not that difficult to toss endgame item material DoL nodes near the bosses, but the tricky part is crafting. If these are items we don't want showing up at our local market ward, SE will need to implement a way to craft that works with another person's inventory. Luckily, I think the basic framework for this is already in place via the repair system.

I know some people don't like DoH/DoL classes, but some of us do, and they ARE set up as a core part of the game. Any long term goals (which was a great but easily overlooked point by Mog) should include them.
While you are right. As it stands right now, DoH are dominate over other rare/ex. gear, which completely defeats the purpose of gear such as SH ones. If a balance isn't created, then there is less incentive to engage other content. Right now crafting is OP and needs a definite tone down. Not get rid of it, or make it insignificant, but you have to create a reason to people to want rare/ex, and I don't think letting rare/ex. be meldable will solve the issue, just make it worse.